Dropping the PvE backdrop altogether has proven to be equally
disastrous in some cases, a tragic tale
Fury
could tell quite well. True, the title’s demise could easily
be attributed to any number of core gameplay considerations, but at the
end of the day it’s equally possible that beyond the
leaderboards, reward vendors and transitory perks, a
lore-driven framework is necessary as a means to drive continual
conflict ever forward. After all, when the drums of war all sound the
same there’s no way to distinguish one side of a conflict
from the other. Consider for a moment how many seasons the NFL would
survive if the decision was made to form one giant pool of players with
teams being made up on the spot by a random generator as participants
entered the stadium. Sure, fan favorites would naturally emerge, but
the entire notion of professional football would lose its luster the
moment you erase the concept of home town teams or team colors.
In many ways,
EVE Online
stands as a lone beacon in the PvP ocean – not only within
the sci-fi genre, but across the MMO industry as a whole. Players may
make an initial racial selection that dictates certain specifics in
terms of which frigates you’ll first undock from your local
station, but the longer you play the more those defining lines begin to
blur. Eventually you have Amarr piloting Gallentine cruisers thanks to
a skill system that allows players a high degree of control over their
character’s destiny that no other current MMO can touch. As a
result, this sandbox freedom is a key element in EVE’s
continued success, and serves the function of providing a loose
framework for player driven conflict to ultimately thrive.
But just dropping players into a sandbox and saying “have at
it” is still no guarantee that players will flock to an MMO
space simply to engage in some brilliant PvP. Quick fix PvP still
reigns supreme on consoles and PCs for games notably lacking a monthly
subscription, but once you attach a recurring fee there needs to be an
overarching goal or set of objectives to keep players embroiled over a
longer period. In the case of EVE, the elegant solution of allowing
players to control the market, the means of production and eventually
entire sectors of space insures that the central conflict will span
several months if not years. Just take a gander at some of
The Mittani’s excellent
editorials on the subject if you
require any proof in your PvP pudding.
2008 was to be the year when PvP would redefine the fantasy genre in
meaningful ways thanks to the one-two punch of
Age of Conan
and
Warhammer Online: Age of
Reckoning
brought to us by industry heavyweights Funcom and Mythic Entertainment
respectively. Somewhere along the lines though, those expectations fell
a bit short, proving once again that compelling PvP content alone
simply isn’t enough to sustain high numbers over a longer
period. Even at its peak, AoC’s instanced PvP maps saw little
use due to a lack of incentives to draw players in; an interesting turn
of events considering the overall success of the PvP preview weekend
prior to the game’s official launch in which the smaller PvP
maps were the only content available to players.
The war still rages in WAR, but not to the degree many had hoped back
when the pre-launch hype machine was working double time. Again, many
players point to a lack of depth to the PvE aspects of the game as a
means to drive forward the PvP conflict as the silver bullet
that’s grazed the side of Mythic’s latest MMO beast
– not a fatal wound to be sure, but one that certainly left a
scar where servers bursting at the seams due to high player populations
once proudly stood.
Above are tales that the Ghost of PvP Past will no doubt retell
countless times as the industry marches ever forward. Since my own
particular brand of pondering centers on concepts best left to
discussions with the Mechanized Construct of PvP Future, it’s
time to turn our eyes towards what could very well be the new face of
PvP in MMOs, looking specifically at some of the ways upcoming titles
Earthrise,
Global
Agenda and
Fallen Earth
plan on storming the industry’s PvP beaches in 2009.
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