The
Mechanized Construct of PvP Future
The central conflict in
Global Agenda
is based on the simple notion that, after the planet has been ravaged
by World War III, natural resources have become so scarce
that various agencies have sprung up to vie for their control. While
this premise tends to be a common theme in many post-apocalyptic sci-fi
worlds, the approach taken by Hi-Rez Studios is one in which PvP
gameplay has the potential to thrive in ways similar to
what’s currently seen in EVE. While combat takes place on the
ground in
Global
Agenda rather than the void
of space and has a much more action based focus, the title boasts a
high degree of espionage, political intrigue and skirmish warfare; each
of these elements being key components in EVE’s continued
success.
The main focus of
Global Agenda
will naturally be on player driven conflict, but it’s
interesting to note that there is also a major
NPC faction known as the
Commonwealth which adds a layer of dystopian disquiet as a compelling
backdrop. In fact, players will start out as a fugitive on the run from
the Commonwealth, forming agencies with other players and eventually
larger alliances. It remains to be seen how influential the
Commonwealth will ultimately be in the direction player-run agencies
take or how deep those interactions might run, but in terms of lore,
you really can’t beat a nice dystopia!
While
Global
Agenda will offer a bit more
overall RPG structure,
Earthrise
promises a similar centralized conflict but boasts one of the most
often requested features for a PvP-centric MMO in the form of a
classless advancement system. Faction will also play a leading role, as
players will choose whom they want to fight for; an established order
that’s attempting to retain full control over the cloning
process (one of the most significant technological advancements in the
lore of
Earthrise),
a revolutionary underground that hopes to wrestle control of key
technologies and resources from an oppressive government or if such
petty squabbles don’t concern you in the slightest
there’s always the option to live a life of complete anarchy
as a criminal.
The struggle for resources has proven to be a compelling gameplay
mechanic in its own rights previously, but by adding in the additional
structural element of clearly defined factions for players to side
with, the developers at Masthead Studios could very well craft a sci-fi
MMO that offers the best of both worlds. Awesome PvP is…
well,
awesome.
But marry that to a rich, lore driven PvE environment and suddenly you
have the potential for a truly epic MMO experience.
Following in a similar vein, faction could quite likely be one of the
most defining elements in
Fallen Earth,
another post-apocalyptic MMO currently in development that will no
doubt change the way we look at the genre by the time 2009 draws to a
close. In last week’s episode of
MMOs, the Final Frontier
I took
a
closer look at the overall
setting for
Fallen Earth.
The notion that a dirty baseball bat is a viable melee weapon certainly
makes sense in a world where much of the technology we currently take
for granted has been wiped out along with the bulk of the
Earth’s population. Players will ultimately take up arms for
one of six main NPC factions, which should hopefully serve the dual
function of immersing you in the lore of
Fallen Earth
while also providing an intriguing reason to partake in PvP conflict,
above and beyond the notion that combat will be engaging in its own
rights.
Captain’s
Holographic Cheese Log: Stardate 4190.9
It will be interesting to see which flavor of post-apocalyptic PvP
players opt to pursue once
Global Agenda,
Earthrise
and
Fallen
Earth have been unleashed on
the masses. While there are obvious similarities, each title offers
some unique approaches to the overall framework and setting for PvP
conflicts to take place. By utilizing elements of PvE lore as a means
of providing more structure to PvP gameplay, each of these sci-fi MMOs
stands on the verge of presenting a new way of looking at the genre.
Looking forward, are there aspects of the lore for these upcoming
PvP-centric MMOs that you feel will potentially help or hinder their
success? Can PvE and PvP happily co-exist, or should the two remain
mutually exclusive? Be sure to let us know in our forums, or you can
always feel free to send a virtual carrier pigeon to
my inbox!
Until next time dear readers, this is Captain Sardu signing off!
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