Ten
Ton Hammer: Are you
getting close to revealing the project?
|

The Carbine developers are waiting
for just the right time to formally announce their project, much like
what BioWare did with SWTOR.
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Eric:
We’re waiting on the timing of it, really. One of the things
that Blizzard, Bioware and Valve have always done brilliantly
– and one of the things we’re set up to do at
Carbine – is showing the game when it’s ready. So
the timing for releasing information and the friends and family and
that sort of thing; we want to do all that when we can talk openly
about the title and show you hours of gameplay that stands up to the
promises that I’m making.
It’s more a matter of proving to ourselves, that we can do
all the stuff that we say we can do, and that’s when we can
take it to the next level and announce the game.
Ten Ton Hammer: How can
your game – and other MMOs in development – find a
space in the market to succeed?
Eric: I
think there will always be room for successful products. I think if we
deliver a successful product and bust our butts and stick to the things
that are important to consumers – a pile of high quality
content – I think we’re going to be successful.
Ten Ton Hammer: Do you
think timing plays a factor in the success of a game?
Eric: Timing
is a component, but it’s a minor component. I really think if
you have a great game, you’re always going to be better off
than if you have a partial game or a sub-standard game that released at
the right time. It’s really all about the great game.
Ten Ton Hammer: Final
question: Since the game is still really early in development, how can
gamers and fans really get involved with the team and the title at this
point?
Eric: At
this point, the best thing is to keep track of us in the news and by
checking out our site,
www.carbinestudios.com.
Ultimately, it will be our fans that make the game successful or not,
so we’re eager to have their feedback. Since we
don’t have a lot to say about the product just yet, we
haven’t put up any forums or message boards that people can
participate in.
However, once we do start actively soliciting feedback from the
community, we hope that everyone takes part in that. That’s
what our forums are there for. Participate in friends and family and
alpha and things like that. We want honest, unedited feedback.
Ten Ton Hammer: How does
a person know to hit that button in the first place?
Eric:
Exactly! Just like anyone else, you get close to something for long
enough, and you lose track of what’s easy or difficult for
the average gamer. We’ve hired Troy Hewitt on as our
community lead (formerly of
Pirates
of the Burning Sea) and he’s going to
do a great
job gathering that valuable feedback from the gamers. We want people to
be honest and open with us on their thoughts about the game. When we go
live, there will definitely be lots of ways for players to get in touch
with us.
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