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DC Universe Online VIP Interview - The Devs Answer Your Questions (Page 2)

Page:123

Posted April 22nd, 2009 by Cody Bye

Ten Ton Hammer: From all of the limited interviews and statements I've read so far, much has been made about open world PvP. What incentives are there, if any, for those who don't enjoy PvP to play DC Universe Online? (CelestialLord)

Yanagi: For the players that do not enjoy PvP, we will have designated non-PvP servers for them to play in.

Ten Ton Hammer: Will someone who usually plays typical MMOGs, such as EverQuest II, find the [console] controls in DC Universe Online easy to grasp and use? Or, the other way, if someone is used to a console, how will you make [PC controls] easy to use and grasp? (CelestialLord)

Yanagi: Well we’ve always made sure you can pick up and play with either a controller or a mouse and keyboard and have the UI switch on the fly, without any interruption to play.  This way, either platform can choose to play with whichever device they prefer.  This was also important to us to make sure we could have PC and PS3 players play with or against each other without any competitive edge going to either.

Ten Ton Hammer: Are you going to have player- and group-based website portals and data available to customers, like [Station Players] in other SOE games? (RawGutts)

Yanagi: It’s a bit too early for us to talk about specific details, but there will be offerings similar to what other SOE games have.

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DC Universe Online Details

    Windows PlayStation 3
  • Developer: Sony Online Entertainment
  • Genre: Comics
  • Status: In Development
  • Official Website
  • Monthly Fee:
  • Release Date: TBA
  • ESRB Rating: RP (Rating Pending)

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