Ten
Ton Hammer:
From all of the limited interviews and statements I've read so far,
much has been made about open world PvP. What incentives are there, if
any, for those who don't enjoy PvP to play DC Universe Online?
(CelestialLord)
Yanagi: For
the players that do not enjoy PvP, we will have designated non-PvP
servers for them to play in.
Ten Ton Hammer: Will
someone who usually plays typical MMOGs, such as EverQuest II, find the
[console] controls in DC Universe Online easy to grasp and use? Or, the
other way, if someone is used to a console, how will you make [PC
controls] easy to use and grasp? (CelestialLord)
Yanagi: Well
we’ve always made sure you can pick up and play with either a
controller or a mouse and keyboard and have the UI switch on the fly,
without any interruption to play. This way, either platform
can choose to play with whichever device they prefer. This
was also important to us to make sure we could have PC and PS3 players
play with or against each other without any competitive edge going to
either.
Ten Ton Hammer: Are you
going to have player- and group-based website portals and data
available to customers, like [Station Players] in other SOE games?
(RawGutts)
Yanagi:
It’s a bit too early for us to talk about specific details,
but there will be offerings similar to what other SOE games have.