SWTOR Calc
Daily Tip:NPC corporations charge an 11% corporate tax, while most player corporations have less (or even none).
In The Trenches

EVE Online: Sci-Fi Sharecroppers - Page 2

Updated Mon, Apr 27, 2009 by The Mittani

As BoB and RISE discovered, in practice, the pet arrangement is a grim thing. Much ink has been spilled over the shameful lack of e-honor and self-sufficiency of pets, as well as the greed and neglect of their masters. However, the pet system isn't merely shameful, it is actively harmful to the strategic interests of the master, and positively deadly to the health of the pet alliance.

Sharecropping 03

From the master's perspective, the pets turned out to be unreliable in the extreme. Sure, the rent was paid, but the renter had no particular loyalty to the landlord. The more onerous the rental agreement, the less reliable the pet. Since the pets did not take their territory through feat of arms, their military quality proved laughable; pet-held territory became a magnet for raiding by more experienced entities seeking easy kills.  Because the pets would recruit anyone interested in joining them who could help them pay their rent, they became riddled with hostile agents; this meant that BoB had to keep pets in separate fleets on strategic operations, which fostered resentment on both sides. Rather than useful military auxiliary, the pet system gave BoB a rabble of traitorous, fractious cannon fodder. When a pet's territory and towers came under assault, the inability of pet logisticians to time strontium correctly meant that territory once captured by the master swiftly fell. When a pet's rented territory was conquered by the enemy, the majority of the pet's membership saw no reason to continue fighting for their landlord, usually resulting in the disintegration of the pet alliance.

For pets, the danger of the arrangement was more extreme. A young alliance matures through the promotion of experienced leaders, particularly in the areas of fleet command and logistics. The pet system is a dead-end for those interested in advancement, because the strictures of the arrangement prevent aspiring leaders from taking a pet alliance in an independent direction. Instead, they aspire to join the master's alliance to shake off the stigma of being 'just a pet'. This results in a continual brain drain as talent is sucked out of the pet alliance to bolster the master. The master is likewise weakened, because the core identity of the landlord is diluted by the influx of former renters.

Worse, a pet alliance jumps ahead of the progression through which independent alliances learn the ropes of 0.0. Many pets are recruited directly from Empire. As renters, these alliances never learn how to be self-sufficient, because they haven't had to train up a capital fleet, siege and capture R64s, take down cynojammers, time strontium, or run a logistics network. When put under any pressure to do these things, they crumble. Pethood becomes a kind of alliance-level infantilism, where the renters never learn what it takes to stand in 0.0 on their own merits.

Sharecropping 04

Ultimately, the entire arrangement is a sham. For RISE, the ugly truth came crashing down upon them when their territory in Feythabolis was sieged by the RedSwarm Federation (Red Alliance, Goonswarm, and Tau Ceti Federation). RISE directors pleaded for aid and defense from their landlord BoB, yet none was forthcoming. Lacking military skills, RISE's defense was completely inadequate. When the territory began to fall, RISE had trouble making their monthly rent payment, since none of their membership could make isk in a warzone. BoB insisted that RISE pay. Amazingly, they did so; sycophancy had become so ingrained at this point that it was inconceivable that they would not. RISE lost their space. Adding insult to injury, BoB's leadership promised their erstwhile pets a Titan Bridge to evacuate RISE's assets - and then repeatedly stood the pets up. The duty and obligation between pet and master only worked in one direction. RISE broke, fell back to Empire, and disbanded a few months later.

Like many things in EVE, the pet system seems attractive at first, but becomes a deadly trap for the unwary. If you are thinking about taking the first steps into 0.0, or if you are an established alliance looking to expand into new territory or buttress your income, learn from the mistakes of others and give the pet system a pass. Who would you rather have on your side, a friend or a flunkie?
eve-oracle

The Oracle is one of the four new battlecruisers introduced in the Crucible expansion for EVE Online. It is made by the Amarr race, and specializes in using lasers to do unusually large amounts of damage for an EVE ship of its size. Read more about flying the Oracle in this guide.

Basics, Class Info, Item Guides, Misc Guides, Zone Info, Guides
Fri, Feb 10, 2012
Space Junkie
DUST514-Airdrop-Armor.jpg

DUST 514 will allow players to utilize a mouse and keyboard for Playstation 3 gameplay.

News, Official Announcements
Tue, Feb 07, 2012
Martuk
New-EVE-Website.jpg

CCP gives the EVE Online website a healthy dose of revamp and adds a bunch of new features.

News, Official Announcements
Tue, Feb 07, 2012
Martuk
EVE-Fleet-Combat.jpg

Batten down your hatches with this EVE guide to preparing for war. Included are tips for getting ahead of your enemies, keeping your corporation supplied, and protecting your personal ISK-making ability.

Basics, Misc Guides, Quest Guides, Zone Info, Guides
Mon, Feb 06, 2012
Space Junkie
Become a Premium Member

News from around the 'Net