In the case of established IPs, I think the only thing a development
team can realistically hope for is to create a game they think is fun
to play that just happens to be in the world of whatever IP they're
working with. If they accomplish this, they stand a reasonable chance
of garnering enough fans that the screams of the "faithful" won't bring
about Armageddon as they so often like to think any deviation from the
source material will ensure.
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Farming is
never this fun in real life.
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So how do you avoid the possibility of some crazed fan graphically
vocalizing his preferred method of your death because you ruined his
life by placing Town A thirty miles south of Town B when some obscure
reference he dug up *clearly* states it was thirty miles to the
southeast? Southeast!!! Yeah, it may seem like an exaggeration, but
you'd be surprised. In any case, the best way to avoid incidents like
this is to create your own IP.
For the sake of argument, and in the hopes of avoiding such, we'll
pretend that funds are not unlimited, but that you're also not working
on a miser's budget either. In that case,
creating
your
own original world in which to host your new AAA MMOG allows
you to do virtually anything you damned well please. That is, of
course, if you can find or create the technology necessary to bring
your vision to it's ripe fruition.
Even with an original IP though, you run the risk of it becoming too
ripe, so to speak. If you've been working on a game for years and years
with no end in sight, and continually push it back with the excuse of
“We’re working on it” and nothing more, I
personally don't think you stand a chance in hell. I'm looking at you,
Huxley. The point is, players will only remain interested for so long.
If you continue to drag out production, even those interested at one
time will quickly find their attention waning. Something that seemed
unbelievably awesome five years ago has most likely been done by
someone else now, and
they've
probably done it better than what you were planning.
The only way to avoid such a doom and gloom scenario is to not only
make your game in a normal amount of time, but to make sure your
original IP is awesome. I don't mean you and your mother think it's
awesome, I mean earth shattering awesome, on the scale of Mass Effect.
Even though it's not an MMOG (though I *SO* wish it was), it proved
that if you put the time in to make genuinely interesting characters,
races, and worlds, the sky is the limit.
So which is better? An original idea or an established IP? I think the
real answer is a mixture of both. If you don't have an original idea
capable of absolutely flooring your audience and making the lips of
your competition quiver, then you'd better start looking for a rock
solid IP. In today's market, there's no other choice if you want to
succeed.
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