Ten
Ton Hammer:
Concerning equipment, what will a standard Magus be wearing when he/she
goes into combat? Robes and a staff? Or are we going to see some
heavily armored Magus?
HH: A Magus
is a "glass cannon." They are limited to the light armor set. For the
most part, this will be robes and either a staff, or a dagger and an
offhand item. However, since
Alganon
uses the categories of light, medium, and heavy armor, it is possible
that we can see mages in lightweight magical metal that looks very
different than the robes we are used to, but performs the same in
combat.
Ten Ton Hammer: Will any
of the races excel at being a Magus? Or are the races equal in skill?
HH: At
launch the two races available are the Human and the Talrok. These two
races are the most balanced races of
Alganon, and are
basically mirrors of one another. Neither one is better at being a
Magus than the other.
Future races, however, may have differentiation, but these other races
will come after launch, and much can be updated before they are
implemented. One thing we do not want is for players to feel like they
have sacrificed the ability to be a good player because they wanted to
look like a given race. We'll be able to say more about this when we
get closer to adding new races.
Ten Ton Hammer: Is there
anything else you can tell us about the Magus?
HH: Like
all our classes, the Magus is designed to be dynamic and interesting
for those that like this archetype. We hope that the secondary ability
of a Magus to also be a tank or support class will make them more
exciting to play than just DPS, and will make it easier for them to
participate in a group. We are always looking for player input on how
we can make them even more fun, so if you have any suggestions, be sure
to stop by our forums and let us know!
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