Next up is the aptly named Choose Your Framework screen which gives you
the option to either select a premade framework from a fairly lengthy
list, or there’s also the option to create a custom
framework. Frameworks themselves will piece together the building
blocks of what makes your character ultimately tick (or burn, smash and
freeze things for that matter). Selecting any of the premade frameworks
will grant you five starting abilities (including two active
offensive abilities) and provide a brief list of possible future skills
should you choose to stick with the theme of that particular path.
Unfortunately the option to create a custom framework wasn’t
available during my playtime, but I was able to take a peek at just how
thorough you could be with that aspect of the process should you so
choose. For example if you wanted to create a champion that could use
both fire and ice attacks in tandem it’s entirely possible in
the current system rather than forever being tied to an offensive
archetype from only one elemental type or the other. Cryptic certainly
hasn’t pulled any punches in terms of allowing players to
create the
exact
champion they want, rather than a rough approximation.
With a basic origin and power set squared away, it was finally time to
dive headfirst into what I could only describe as being a character
creation tool so robust it’s almost an entire game in and of
itself. Every minute detail of your champion can be tweaked and altered
in some way, right down to the type of eyes your character has and what
color they are; and I’m not just talking the iris here folks!
Want no iris at all?
BAM!
Done. Want your eyes to be neon green? You guessed it, that’s
entirely possible as well.
Thanks to a layered 3D approach, many of the costume pieces will
actually sit on top of one another rather than having the typical
“painted on” look. Sure, the option is definitely
there to wear a basic skin-tight spandex costume and cape combo, but
even the material your costume is made out of can be altered, so with a
few simple clicks that spandex can become either leather or metal. The
metal material selection packs a particularly impressive visual punch,
especially when paired with any number of robotic limbs, tubes or
plugs.
One element absent from the preview that I was hoping to check out is
the concept of altering the particle color of your powers, or even the
specific body parts they emanate from. All things considered there are
still
far
more options to play around with than any other MMO currently on the
market. For those of you who, like me, can easily while away the hours
messing around with customization options, Champions certainly
won’t disappoint. I expect a fair few players will spend a
good chunk of their play time come launch day simply tweaking the
visual aspects of their champions before ever taking their first steps
into the tutorial zone in Millennium City. As for myself, I
can’t wait to scamper around as Dehydro, reigning doom down
on the heads of my doomed enemies!
*
insert
maniacal laughter*
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