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Hunting occurs when your creature is across from an empty space on the board. |
TCG Gameplay
Gameplay begins with each player dealing his hand. You may choose to redeal one time. Reasons you might want to deal over are because your hand has no Resource cards or because your hand has no Creature cards that cost only one Coin to play.
Once both players have a hand, the game consists of turns divided into three phases: Ready, Set, and Go.
During the Ready phase, all zapped cards are restored, and the player draws two cards. Your supply of Stars returns to zero until the Set phase.
The Set phase is when you send Resource cards to the Inventory and place Creatures cards in the slots on the board.
You may place only one card in the Inventory per turn. Any card will work, but Resource cards are the best choice because they can be played from there and do not take Creatures or Tricks out of your hand. If you have nothing else to play, it is usually better to give up a Trick than to not get an extra card in your Inventory.
Once you have played a card to your Inventory, you will receive one Coin for each card in the Inventory. The Coins can then be spent to play Creature cards. You can play any combination of Creature cards you have the Coins to summon, and you can replace one Creature with another and dismiss the old one to the Discard Pile.
When the Go phase begins, you can attack with any Creatures on the board. If your Creature has no card opposite it on the board, you can Hunt. This means you score a direct hit on your opponent and win one card.
When two Creatures face off, the attacking Creature's attack power goes against the defending Creature's defense. Players may use Tricks to boost their stats, and then each player flips a number of cards equal to the number of cards won in that Creature slot throughout the entire game to get Gems. The total number of Gems from all cards you have flipped are added to your attack power when attacking and your defense power when defending. Also, Gems can activate power-ups to make your Creature stronger.
Some Creatures have abilities that cost Coins or require you to discard them after your turn that can be activated during the Go phase. After your turn is complete, your pool of Coins returns to zero until your next Set phase. Any Creature that attacks or Resource that is played is zapped, meaning it cannot be used again until after your next Ready phase.
The outcome of attacking is determined after all Tricks are played and cards are flipped. The possible outcomes are as follows:
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