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Earthrise VIP Interview with Atanas Atanasov - Page 2

Updated Mon, May 11, 2009 by Cody Bye

Ten Ton Hammer: What about the economy? Will there be an auction house? Will players be able to trade items? (Clinique2)

AA: No game can claim to offer player-driven economy and not allow players to trade among them. Players will have access to banking services and an extensive auction house / global marketplace that allows players to trade goods and services with each other.

Ten Ton Hammer: Will guilds/clans be able to change the landscape of the game? (Arkane)

AA: Guilds will have to operate with a dynamic, persistent world in mind which requires them to cover many economic and political grounds in order to ensure their influence in the game world. They will have to make sure they have a strong flow of resources from controlled territories and the PvE world in order to re-supply, their constant protection often requiring contracting other guilds for that purpose. Although Factions make initial impressions on the players, guiding and aiding them as they find their way through the world of Earthrise, guilds offer different and often more exciting opportunities for players to connect and fight united for their own cause.

Ten Ton Hammer: How will players collect their resources for crafting in the game? (TTH Staff)

AA: There will different types of resources based on the means of their acquisition and their use. Basic resources will be available from a centralized market place but their price will fluctuate depending on the availability of these resources from the mines. These mines are under constant treat of mutant waves and should be kept operating. Basic resources are the foundation of crafting and used by all items. Rare resources are mined from territories that guilds control over and have built mining facilities. These rare resources are used for the manufacturing of powerful items and then creation of items with major design enhancements added by the players. Without access to rare resources, players won't be able to achieve high levels of technological advancement so the resources extraction is required in order to push forward the economy of the game world.

Ten Ton Hammer: Thanks again for your time, Atanas!
Earthrise-Shootout.jpg

Masthead Studios announces that Earthrise will shed its subscription chains early next year and will be removing subscriptions on December 1st.

Press Release, News, Official Announcements
Tue, Nov 15, 2011
Martuk
Earthrise_Group.jpg

Now is your chance to explore the post-apocalyptic world of Earthrise for a lot less.

Press Release, News, Official Announcements
Wed, Jul 27, 2011
Martuk
Earthrise-Expansion.jpg

Masthead Studios has announced the first major expansion update filled with Territorial War areas and new content for their MMOG, Earthrise.

Press Release, News, Official Announcements
Thu, Jul 14, 2011
Martuk
Earthrise_Vehicle2

Masthead Studios is still riding high off of the February launch of their post-apocalyptic MMOG, Earthrise. But the devs haven't been resting since the game's launch and have already put out updates improving the game and adding more content. Earlier today Masthead also released two new pieces of concept art for two new vehicles that will be making their way into the game later this year. Check them out after the break.

Images, News
Wed, Apr 20, 2011
Martuk
Skill + Stats = PlayerScore.  Click here to find out where you rank!
Windows
Developer: Masthead Studios
Genre: Science Fiction
Status: Cancelled
Release Date: February 4th, 2011
Fee: P2P
ESRB Rating: NR

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