Ten
Ton Hammer: Can you
describe some of the Templar’s skills and abilities to the
reader? What are the areas they really stand out? Do they prefer
knockback sort of maneuvers?
NCsoft: Templar’s
really shine in grabbing and holding agro from mobs and then smashing
them back with their shield. They have direct taunts, as well
as AoE taunts. Combine that with a Stigma skill that allows them to
blow off the doors of a castle; they do everything they can to keep the
damage off of their party members. In fact, they even have a skill that
allows them to target a party member and take on their damage.
The shield is what enables knockbacks and by Level 13, the Templar
already has 4 different skills utilize the shield. At first
your shield will merely stun the enemy for a brief time but after you
progress some more you will be able to knock enemies right to the
ground. This will open the enemy up to be blasted by more
chain skills by you or your group.
Ten Ton Hammer: In some
games, Templar-like classes have some healing abilities. Will this be
the case in Aion?
Will Templar’s be able to tank and heal?
NCsoft: Yes!
More specifically, they can heal themselves while tanking - they can
fight with a sword in one hand and a shield in the other, while
chanting spells of protection. Healing as they defend from the
frontline of the battlefield is one of the best features of being a
Templar.
Ten Ton Hammer: What kind
of armor progression will a Templar have? Will Templar characters be
given full plate from the first day? Or will they need to work through
the levels to gain better armor?
NCost: Before
you choose the path of the Templar you’ll play as a Warrior
for the first 9 levels, at this point you have a choice of cloth,
leather or chain. Once you get to level 10 and have chosen the path of
the Templar you will be given the option to wear plate armor.
And even though the Templar has health increasing properties,
it’s still a good idea to raise your survival rate by
equipping manastones that increase health, such as Manastone: HP.
Ten Ton Hammer: What kind
of weapons will a Templar be using? Are they limited in any way? Or are
we going to be seeing Templars wielding all sorts of weapons?
NCsoft: The
Templar is similar to the Gladiator in its equipment, but it has fewer
weapons that it can choose from. The Templar’s primary weapon
is the one-handed sword, mace and two-handed sword. For the
defense-heavy Templar to maximize its abilities, it’s best to
equip plate armor and a shield. A shield also doubles as a weapon,
because it deals heavy damage and stuns. I’d say its greatest
characteristic is its accurate chain skills and its various conditional
skills that activate depending on the situation. When a great sword is
equipped, you can still use all the chain and attack skills of the
sword and mace – which is, obviously, an awesome perk. As for
limitations, the Templar isn’t as mobile in combat as the
other classes but it possesses more than enough defense to protect
itself and its many skills for interfering with the
opponent’s movements fully makes up for it.

Ten Ton Hammer: The
notion of “organic armor” has been one of the more
intriguing features in Aion.
Will Templar armor in particular have special situational effects? Will
it do anything beyond glowing in pretty colors?
NCsoft: Templar’s
do have the advantage of being able to wear all 4 types of armor,
cloth, leather, chain and plate. All classes will have the
ability to change and manipulate their items so that they get the stats
they want and the look they want. The actual armor design (look/feel)
is very organic; we wanted them to be able to mix and match their armor
and still have it look kick-ass, we also wanted the players to feel
like they had cool looking armor from level 1. I realize it’s
not a fashion show but still, it’s no fun waiting to complete
a set before you look “complete”.
Ten Ton Hammer: Is there
anything else you can tell the Ten Ton Hammer readers and Aion fans about the
Templar?
NCsoft: The
armor, flat out, rocks. When a Templar is really decked out they look
like metal gods. They’ll be your opponents will instinctively
target since they’re so noticeable – which is the
way it should be!