With all this great strategy coming from Nate, I asked him to continue.
How can tanks and melee classes better compete against their ranged
opponents?
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Black Guards might have more tools than you think. |
“A lot of it, especially for the close in guys, really comes
down to teamwork. Because the guys in back can get much more breathing
room, where as the guys up in the middle of it that are in hand to
hand on the front lines really need that support. If you look
at a healer and melee class, that team is better than a healer and
caster team,” he said. “Because if you have a
healer and a Bright Wizard fighting against a healer and a Black Guard,
the healer and the Black Guard are probably going to win. Because there
is no way the damage is going to take down the Black Guard. The close
combat guys really start to shine with support.”
We asked Nate about the DPS classes and he said to look closely at the
mastery trees. There are some really nasty options in there that
players have not started to fully use. There is a lot for the Choppa
and Slayer on the lists and many players have yet to go there with
their character builds. Overall he hopes players will explore every
option with their classes to get the best ones for their play style.
In closing we talked about play style and Nate said that they are
looking at many ways to give the tanks, melee DPS, caster DPS, and
healer classes all new and strong identities. Each race has these
classes in their make up and many players were asking what the
differences are? Nate explained that the team continues to look for
ways to set the Marauder apart from the Choppa and the Runepriest from
the Arch Mage. They want the players to have a definite personality to
their class.
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