Saturday, the main event of EVE Vegas
begins at 10 AM. I show up an
hour late and stare at the iced coffee I snagged from Starbucks with
bleary certitude, head pounding. We're back in the dingy conference
room at the Imperial Palace, but the crowd is much larger than Friday
and Oveur and the other devs have a projector; Oveur was giving a
presentation about the various development ideas that were mocked up
and then discarded over the years. It was probably fascinating for
people who do not have sharp stabbing pain behind their eyes.
During the lunch break I desperately tried to clear my head with greasy
hashbrowns from a stereotypical Vegas buffet. Oveur mentioned something
about a game design workshop we'd be participating in, some sort of
group brainstorming session. I informed him that I'll be terrible at
this because the only game design advice I can think of is "remove
doomsdays," then I went back to shoveling overpriced breakfast food
down my throat.
The idea of the game design workshop was to teach us something of what
the devs themselves do when thinking of an expansion. If we didn't come
up with something good, Oveur warned us, the devs will inflict the
dreaded 'Space Monster' expansion on the playerbase. The participants
were given a number and separated into groups to prevent friends
clustering together; we are told to appoint a spokesman for each group.
Despite my raging hangover and exceedingly cranky demeanor, I ended up
as spokesman. Then they tell me that at the end of the process there
will be a presentation that I'll have to give, and - even better - a
vote as to which group designed the best expansion.
At first, our methods of brainstorming were halting. We began from the
premise of 'what sucks about EVE', from the perspective of a table full
of PvP addicts and one erstwhile spy. PvE sucks. Missions suck. Maybe
we should do something about that. No one has any idea. Lowsec sucks.
It's full of pirates but they're only ganking people passing through to
0.0 or Empire; the space has no purpose. There's no reason at all to go
to lowsec for its own merits. Wouldn't it be cool if it was actually
kind of criminal? Sort of a Han Solo thing, a place for smugglers? Star
Wars Galaxies got everyone all excited about smuggling but Sony Online
never did anything with the class and it was a disaster. EVE has
pirates and 'anti-pirates' but they don't really have anything to fight
over, or do. Why don't we try to make Lowsec unique? Give it a reason
to be there, turn it into a hive of scum and villany, a focus for
criminality. A unique resource for it, some items that can only be used
there?
Within minutes, our table - full of players who had nothing but
contempt for lowsec - was in a frenzy of creativity. "If this ever
actually gets made, I would live in lowsec and never leave," several of
us vowed. The Corruption expansion was sketched out - and proceeded to
easily win the competition as a crowd favorite.
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