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Can there be
a better dream?
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Salvatore: From
there, I put together my team, my old Seven Swords team, and added
my kids. My two sons joined in. We created a 10,000 year history of the
world for the MMO so that everyone that comes into the company sees
these deep threads so they understand why the races are where they are,
who they are, what their relationships are to the other races, the
commerce of the world, why it's this way, why these races have this
deep-seated ancient hatred, etc.
So what happens is, the mechanics team, the content team, the art team,
are all painting on the same tapestry. And it's working. I know it's
working because when we first started, the art team came up to me and
said, "What do you think of this concept?” I'd be like,
"Well... I think this is kind of missing this because of this with this
race. This might not quite fit because here's where they came from,
here's who they really are." When the content team would tell me the
stories they were adding to the more recent histories or the story of
the game itself, I would say, "Yeah, but..."
This was a year and a half ago. Now, my reaction is almost universally,
"Wow!" because they've all bought into it. They all understand it.
They've all taken ownership of the world. So they know who these races
are, what they look like, what they feel like, what they smell like,
what motivates them. They know that as well as I do. Everybody's bought
in.
Ten Ton Hammer:
Is that something you typically do with most of your
stories, create this 10,000 year history or is it something you had to
do for this MMO just because it is such a vast scope compared to the
limited scope of a book?
Salvatore:
With the Forgotten Realms, obviously most of it was already
there. Ed [Greenwood] had gone through the same process, starting when
he was 8 years old, creating the Forgotten Realms. I'm not even making
that up.
With Demon Wars, I really did go back and build societal structures,
several hundred years of history, modeled very much after our world
with the added ingredients of magic and other races that I put in. This
is the first time I've done it to this level.
I really think if you look at the content of what we've created, you
would be *stunned!* A Wiki that is hundreds and hundreds and hundreds
of pages of the lore of the races, the history of the races, the
history of the world. I've never done anything like this.
Ten Ton Hammer:
It'll be fascinating to come in and see it, just
because, from a writer's standpoint, seeing what a team of writers can
do when presented with a uniform structure. How many people do you have
working underneath you?
Salvatore:
There are about 65 people here at the studio, but on the
content team... six on the content team, which includes another writer
who has been brought in, doing some wonderful work. Several of them are
writers, but we have one who is specifically adding lyricism where it's
needed, so to speak.
We have a mechanics team of 5 or 6 people that I interact with on a
fairly regular basis. One of them is my son, so I have a lot of insight
into what they're doing all the time. One of the people on the content
team is Mike Leger who actually worked on the Menzoberranzan boxed set
with me and has been a member of my Dungeons & Dragons group
since 1989.
Ten Ton Hammer:
That's a long time to be playing D&D together.
Salvatore:
Yeah. It's pizza night. Then the art team I think has now,
between the animators and the artists, like 14 or 15, and I interact
with them, particularly like with the character team and the
environment team, on a regular basis with them as well.
Ten Ton Hammer:
So as a final question, as work continues to progress
on Copernicus, what has it felt like to you to really watch it emerge?
Because obviously, I've read in your interviews, and personally as a
writer, when you make an outline for a book, by the time you finish
your manuscript, lots of things have changed. It might even change from
version to version. How has it been to watch such a big story emerge,
take shape, and flow off the outline?
Salvatore: I
get exactly what you're saying. Picture that on steroids.
Ten Ton Hammer:
*laughs*
Salvatore:
I mean, you have the needs of the game. My job lately, has
become more that of a kind of "sage". So we'll sit in the content
meeting and the last time, Steve Danuser who's in charge of that entire
area (he's like my direct report), Steve handed it over to me because I
told him I wanted to remind people of something. So I pulled out this
green binder. That green binder was the original presentation of our
world to the original members of 38 Studios. I said, "Don't forget the
charm of what we were trying to do."
So my job is to constantly remind them of the "how cool would it be
if?" attitude we had when we first approached this so we don't get put
in the box of just being another MMO. "Well this is how we're doing
this because this is how it's always been done."
That's not what we're here for.
It's been an incredible ride!