Ten
Ton Hammer: Custom frameworks
weren’t available during the press preview a couple of weeks
ago, but are they available now and why weren’t they at the
start of the press testing?
Bill
Roper: Actually
they’ve been in for a long time, but there was a bug that had
it just not show up on the choice list. Custom frameworks have been in
forever but we had to fix this but that was allowing players to make
invalid builds using custom frameworks when they first created
characters so we had to fix that bug before we could turn it back on.
Really when you start playing, the big difference in starting with a
custom framework and a power set is just being able to change your
endurance builder and your next tier 1 attack power or defense power or
whatever you want it to be. So that will be in there from the get go so
players from the very beginning can be choosing a custom framework;
that was just a bug that it wasn’t in there.
Ten
Ton Hammer: I
haven’t messed around with powers enough to really see it
in-game, but I know in a previous interview that it was stated that
customizing different parts of your powers might be something that made
it into the game. Is that the case? Can players customize the colors of
their various blasts?
Bill
Roper: Actually
there’s a lot of customization you can do with the powers.
There’s a hue slider for any power so that you can go through
and change the color for any power basically. You can set emanation
points, so that means if I have Force Bolts for example that normally
come from my fists, I can have them come from my palms, I can have it
come from my chest or my eyes. And it depends on what the power is
whether or not they can use emanation points or which ones they can
use, but the vast majority of the powers have different emanation
points you can choose for them.
Then as you go through and are gaining levels you also start getting
Advantage points. Advantages are basically ways that you can augment
powers that you have, and there are usually numerous choices of
different ways to go with each power, but you can only put two
Advantages on any power so even that way there will be differences in
the same type of power.
So I think that’s pretty cool. You may have two heroes that
have taken Chain Lightning for example, but one guy’s is
coming from his palms and is blue and he’s just cranked up
the damage with two Advantages while another player may have gone
through and got it firing from a piece of chest armor that
he’s got on and it’s yellow because it’s
a different kind of electricity and he’s got the Advantage so
it jumps to more enemies. So you can even see where within the same
core power there’s big differences by the time players get
through with building up their character.
Ten
Ton Hammer: So pretty much at
every level or every tier players can adjust their powers and make them
really their own. Is that a correct assumption?
Bill
Roper: Yep.
Ten
Ton Hammer: Cool. How often
are we going to see new power sets and new powers within power sets
coming into the game once the title’s launched? Is that
something that you’ll do only every once in a while, because
introducing new powers always has a chance of unbalancing the game, or
is that something you’ll want to do all the time to really
give players the most diverse selection of powers that they can choose
from?
Bill
Roper: We’ll
definitely be doing new power sets and things to update if the players
want them on a fairly regular basis. I mean, they are expensive to make
– there’s a lot of powers that go into a power set
with the unique effects, sometimes they require a specific animation
– so they’re definitely a good chunk of work, but
they really have a lot of impact on gameplay. But we definitely are
going to be doing additional power sets after the game launches,
and then we’ll also of course look out there at the current
power sets and see if there’s holes we could fill.