Ten Ton Hammer: Is there
any way to respec the points distribution?
Toby:
Absolutely. We do have a respec. Each character gets their first respec
free, and after that it does cost in game currency. It costs 25,000
gold. At level one, it’s going to be really hard for you to
pay 25,000 gold but at level 20, it’s not that much.
Ten Ton Hammer: Disciple
is an adult game. What does the term “adult game”
mean?
Toby:
It’s not pornographic, I can make that very clear. But it
certainly is “R-rated.” I think the level of
violence and the attitude of the story telling is probably what you
would expect from a Quentin Tarantino movie, like Kill Bill or
something. So it’s probably not the type of game you would
want a 12 year old to play and we do require that users are at least 18
years old to register.
In terms of the blood, you can hack people’s heads off and
there’s literally blood flying all over the screen. In terms
of the story telling, it gets pretty risqué.
We have achievement titles in the game, and one of the titles you can
unlock, for example, is “Masogonist,” and in order
to do that, you have to kill 100 women, so there are definitely adult
themes in the game.
We don’t have healing potions, we have green beer, so if you
drink the beer during battle, then you get some health points back.
Ten Ton Hammer: How do
the offline battles work?
Toby: You
get all sorts of attacks as you level up. As you level up, you unlock
actions. You can go into the settings panel within the game and you can
turn on “auto-battle” mode. When you turn on
auto-battle mode, a window pops up and all of the available attacks
that you have can be set in priority to what you think is going to be
the best combination. So if you have a debuff, and then a stun attack,
you can do those first, and then follow up with your most powerful
offensive attack.
This really serves two purposes. First, let’s say
you’re at work and you’re playing the game, you can
just open it in a separate window, turn the sound off, put it in
auto-battle mode and then just sit there and accept all the requests
for people that want to fight you.
Now, when someone is in auto battle mode, there are two types of
fights. There’s a spar and a battle. When you’re in
a battle, it affects your rank. When you’re in a spar, it
does not affect your rank. Both types of fights, you get xp and gold
rewards. So when someone is in auto mode, you cannot battle them; you
can only spar them.
So if someone’s simply just trying to level up, and they
don’t want their ranking to be affected, they can go into
auto mode while they’re online and they can just watch the
fights like an animation based on the combination they’ve
programmed into the game. Basically, we’ve given people the
ability to create a bot within the game.
Now, if they go offline while in auto mode, people can fight them while
they’re offline, and they get xp for that too, but
it’s decreased down to 5 percent of normal xp.
Ten Ton Hammer: So can
offline fights happen between two offline players?
Toby:
Someone has to initiate the fight, so if you’re offline and
you’re in auto mode, you can’t send requests to
people; they have to send a request to you, which automatically gets
accepted. But once again, it can only be a spar, it cannot be a battle.
Ten Ton Hammer: Could you
tell us a little about the microtransactions you have available?
Toby: Our
business model is that you can log in and play the game free.
You’re not going to feel the need to spend any money until
about level 5 or 7 which you should be able to get to in about an hour
and a half or two hours. At that point a lot of the armor and stuff
that becomes available is what we call “sanctioned
items,” and there’s a group within the game called
the Allied Nations, which as far as the story goes, is sort of an
ancient version of the United Nations.
To get access to these sanctioned weapons and armor you have to
actually join the Allied Nations, and to join them, you’ll
need to pay a monthly subscription fee, which is roughly $5 a month,
pending on what package you get.
Beyond that, the really high end armor and the banners are very
expensive. So we have our own gold market where people can go
and purchase gold instead of, or in addition to their monthly
subscription so that they can get the gold they need in the game to buy
the gear that they want quicker.
Ten Ton Hammer: How much
time did it take to develop the game?
Toby: From
the very beginning, about a year and a half, which is pretty long for a
flash game. We don’t want to, nor do we think we will take
players away from AAA titles. Our goal is to give people who
don’t have much money, such as being unemployed, a game to
play that doesn’t cost a lot of money. Or people who are
playing other games who want something to do while they’re at
mom’s house or while they’re at work and this is a
secondary game that they can play.
Ten Ton Hammer: Can it be
run as a Smart Phone application?
Toby: We are
actually working on an iPhone application for it right now, as well as
a Facebook app.
Ten Ton Hammer: Is there
anything else you’d like to tell readers?
Toby: We had
a closed beta before launch, and we got a lot of positive feedback from
it. We uncovered a lot of bugs, but we also received emails from
players saying that as far as what they’ve seen what Flash 10
can do, this is the greatest graphics they’ve seen in Flash
10. In addition to that, they think it’s fun to play, they
can log in for 20 minutes, they seem to completely get it.
Ten Ton Hammer thanks Resistor
Productions for their time to answer our questions.
If you'd like to read
more about Disciple, or jump right into the game, the official site is
found at www.disciplemmo.com.
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