Between RadarX and Coyote, the Ten Ton
Hammer network was not only a
daily place to get your best guides, news, and interviews on any given
game, it was also one of the funniest MMO sites on the web. Between
Coyote’s constant derision of Tony in his retired
column
Not Funny Ever to their
MSTing
of EQ2’s
patch notes to the
Ten
Ton Turnip to their
gaming
podcast Game Over, the pair has been constantly
waging
war on the cynical, jaded gamers out there.
Coyote had this to say about Tony’s departure from the Ten
Ton Offices:
Tony
is more than just a guy on the internet, or another writer I've worked
with. He is a friend, a confidant and someone that I not only trust,
but I respect - words that aren't easily given by me.
No one works harder, takes this shit more seriously, or can be called
more dedicated than Radar. He lives, breaths, eats, sleeps and craps
this stuff with a passion and ability that we should all envy. For him
to move on to SOE - I knew it was coming.
Not because I have super secret leet infoz, or because of some inside
scoop. But because this was his next logical step, and we should all be
happy for him. He will be making the worlds that we love, in a word,
better.
Congrats man.
...
......I have no idea what I'm going to do without you.
|

Tony (in the
middle left) with the group from E3 2006.
|
All of the Ten Ton Hammer staffers feel the same way. Tony's constant
dedication to the MMO medium has kept us all enthralled with our tasks,
and his knowledge of the industry put many of us to shame. Our trips to
Los Angeles and Leipzig would have been far from the quality events
that they were without Tony’s presence at them. Ten Ton
Hammer’s Chief Operating Officer John
“Boomjack” Hoskin describes his first encounter
with Tony and his influence on the network:
I first met Tony at E3 2006 and
though we didn't knock ideas back and forth very often, when we did,
good things were always the result.
I think what struck me
most about Tony was that no matter how much I tried to find perks and
rewards for him he always said, "No thanks. I already get
enough." It wasn't true of course. His
contributions to this network have been literally
priceless.
I count myself fortunate
to have worked with him, especially on our trip to Leipzig where I got
to know Tony on a more personal level.
I knew that he would
eventually move to a development team and I hope that it is everything
that he wishes it to be. If for some reason it
isn't, his home is always here and he can always come home. .
Jeff Woleslagle also remembers the many trips he enjoyed with Tony
throughout the years:
There
were plenty of fun memories, too. For some reason, they all revolved
around food. Tony sat next to me at our first "family" meal at E3 2006,
and graciously endured a barrage of meaty veggie chunks along with a
discussion about third rate MMOs as I stubbornly pressed my meager
chopsticks skill to the limit. Then another meal in Leipzig where we
all watched in stunned amazement as Tony took a call from Brock, paying
a veritable assload a minute on his cell, to deliver the week's WAR
site assignments. I think he actually said, "I have to take this."
|

Tony (lower
left middle) with the gathered group at E3 2006.
|
Finally, Karen “Shayalyn” Hertzberg describes her
E3 2006 experience with Mr. Jones. Poor Tony:
My
favorite Tony memory would have to be being teamed with him on the Dark
& Light interview at E3 2006. That year (the last year E3 was
at the LA Convention center, but the first year they tamed it a bit by
making press jump through more hoops to get in) we sent a huge
contingent of thirteen Ten Ton Hammer staff members to cover the event.
A few of us were E3 virgins, and we were all a bit dazed by the circus
atmosphere.
Tony and I met up in the press room to head out to greet our Dark
& Light contacts. I asked him if he wanted to be the one to
write the article about the game while I took some pictures, collected
press assets, and shared my notes. I already had several articles on my
plate, so Tony, being the nice guy that he is, offered to do the
write-up. He told me he'd been assigned this game on the fly and hadn't
done any homework about it, so he asked me to get him up to speed. I
gave him what little intel I'd been able to gather, including the fact
that D&L's developers were French.
We went to the interview, and the developers were indeed French. Very
French. In fact, despite us leaning in and listening with all our might
(listening is hard to do under the best of circumstances during all the
E3 commotion) we caught about every 3rd or 4th heavily-accented word
they said. I saw Tony scratching down a few notes, but the whole
exercise was pretty futile.
As we left the interview, Tony looked at me and said, "Did you
understand a word those guys were saying?"
"Barely," I answered.
"What. the. hell?" he said. "We've got--what?--at least two Canadians
on staff who live close enough to the French-Canadians that they MIGHT
have a chance of understanding a French accent, and who do they send to
this interview? The guy who lives about as far south as you can get
without being in Cuba!"
We laughed, and Tony bravely tackled his article. It was a short
article, but he pulled it off. And I felt mean but relieved that I'd
conned him into writing it.
That wasn’t the only moment that Tony “bucked
up” and took one for the team. Although Tony had rarely been
in front of a camera, when he was urged to do interviews with
developers at the Leipzig Games Convention, Tony didn’t
hesitate.
Tony with WAR’s
Josh Drescher
Tony with WAR’s
Jeff Hickman
As always, he did an admirable job and really put the Ten Ton Hammer
network’s best foot forward.
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