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Staff Farewell Tribute to Tony “RadarX” Jones - Page 3

Posted Thu, May 21, 2009 by Cody Bye

Between RadarX and Coyote, the Ten Ton Hammer network was not only a daily place to get your best guides, news, and interviews on any given game, it was also one of the funniest MMO sites on the web. Between Coyote’s constant derision of Tony in his retired column Not Funny Ever to their MSTing of EQ2’s patch notes to the Ten Ton Turnip to their gaming podcast Game Over, the pair has been constantly waging war on the cynical, jaded gamers out there.

Coyote had this to say about Tony’s departure from the Ten Ton Offices:

Tony is more than just a guy on the internet, or another writer I've worked with. He is a friend, a confidant and someone that I not only trust, but I respect - words that aren't easily given by me.
 
No one works harder, takes this shit more seriously, or can be called more dedicated than Radar. He lives, breaths, eats, sleeps and craps this stuff with a passion and ability that we should all envy. For him to move on to SOE - I knew it was coming.
 
Not because I have super secret leet infoz, or because of some inside scoop. But because this was his next logical step, and we should all be happy for him. He will be making the worlds that we love, in a word, better.
 
Congrats man.
 
...
 
......I have no idea what I'm going to do without you.

Tony (in the middle left) with the group from E3 2006.

All of the Ten Ton Hammer staffers feel the same way. Tony's constant dedication to the MMO medium has kept us all enthralled with our tasks, and his knowledge of the industry put many of us to shame. Our trips to Los Angeles and Leipzig would have been far from the quality events that they were without Tony’s presence at them. Ten Ton Hammer’s Chief Operating Officer John “Boomjack” Hoskin describes his first encounter with Tony and his influence on the network:

I first met Tony at E3 2006 and though we didn't knock ideas back and forth very often, when we did, good things were always the result. 

I think what struck me most about Tony was that no matter how much I tried to find perks and rewards for him he always said, "No thanks.  I already get enough."  It wasn't true of course.  His contributions to this network have been literally priceless.  

I count myself fortunate to have worked with him, especially on our trip to Leipzig where I got to know Tony on a more personal level. 

I knew that he would eventually move to a development team and I hope that it is everything that he wishes it to be.   If for some reason it isn't, his home is always here and he can always come home. .

Jeff Woleslagle also remembers the many trips he enjoyed with Tony throughout the years:

There were plenty of fun memories, too. For some reason, they all revolved around food. Tony sat next to me at our first "family" meal at E3 2006, and graciously endured a barrage of meaty veggie chunks along with a discussion about third rate MMOs as I stubbornly pressed my meager chopsticks skill to the limit. Then another meal in Leipzig where we all watched in stunned amazement as Tony took a call from Brock, paying a veritable assload a minute on his cell, to deliver the week's WAR site assignments. I think he actually said, "I have to take this."

Tony (lower left middle) with the gathered group at E3 2006.

Finally, Karen “Shayalyn” Hertzberg describes her E3 2006 experience with Mr. Jones. Poor Tony:

My favorite Tony memory would have to be being teamed with him on the Dark & Light interview at E3 2006. That year (the last year E3 was at the LA Convention center, but the first year they tamed it a bit by making press jump through more hoops to get in) we sent a huge contingent of thirteen Ten Ton Hammer staff members to cover the event. A few of us were E3 virgins, and we were all a bit dazed by the circus atmosphere.
 
Tony and I met up in the press room to head out to greet our Dark & Light contacts. I asked him if he wanted to be the one to write the article about the game while I took some pictures, collected press assets, and shared my notes. I already had several articles on my plate, so Tony, being the nice guy that he is, offered to do the write-up. He told me he'd been assigned this game on the fly and hadn't done any homework about it, so he asked me to get him up to speed. I gave him what little intel I'd been able to gather, including the fact that D&L's developers were French.
 
We went to the interview, and the developers were indeed French. Very French. In fact, despite us leaning in and listening with all our might (listening is hard to do under the best of circumstances during all the E3 commotion) we caught about every 3rd or 4th heavily-accented word they said. I saw Tony scratching down a few notes, but the whole exercise was pretty futile.
 
As we left the interview, Tony looked at me and said, "Did you understand a word those guys were saying?"
 
"Barely," I answered.
 
"What. the. hell?" he said. "We've got--what?--at least two Canadians on staff who live close enough to the French-Canadians that they MIGHT have a chance of understanding a French accent, and who do they send to this interview? The guy who lives about as far south as you can get without being in Cuba!"
 
We laughed, and Tony bravely tackled his article. It was a short article, but he pulled it off. And I felt mean but relieved that I'd conned him into writing it.

That wasn’t the only moment that Tony “bucked up” and took one for the team. Although Tony had rarely been in front of a camera, when he was urged to do interviews with developers at the Leipzig Games Convention, Tony didn’t hesitate.

Tony with WAR’s Josh Drescher




Tony with WAR’s Jeff Hickman



As always, he did an admirable job and really put the Ten Ton Hammer network’s best foot forward.

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