Ten
Ton Hammer: I’d imagine there’s been a lot of
positive buzz around the office since the film hit theaters. Has this
had any direct impact on the development process? Any new gameplay
ideas that might not have been previously considered being tossed
around?
Craig:
Don’t know if there are any mechanical changes that
we’ve “discovered” after viewing the
film. We’re looking at more ways to make nods to the film
– gotta find a way to get Keenser (or at least his race) into
the game!
Ten
Ton Hammer: It’s been stated previously that the entirety of Star Trek’s
cannon has been taken into account with STO; will there be any direct
reference or influences from the film seen in STO that you may not have
previously been able to discuss? Or perhaps even elements from the MMO
that might influence future installments of the film series?
Craig:
We were aware of the major influences on our timeline (Romulus being
destroyed in our universe, no Spock, etc.) before the movie came out.
We’ve been working with CBS and the other licensors since we
started on the project to make sure that what happens in the Trek
Universe is well represented.
Ten
Ton Hammer: With all the renewed interest in the IP, there’s
bound to be dozens if not hundreds of variants on prominent character
names running around in STO come launch day – you know,
Sporks and Quirks (I call dibs on Kirque de Soleil) – will
there be any character naming policies in place to keep this kind of
thing to a minimum?
Craig: Sure –
we’ll have name filtering so you don’t see 120,000
U.S.S Enterprises around, and we’ll probably put in some
variants as well (although
Kirque de Soleil
is awesome). But we don’t want to be overly draconian with
name filtering.
To me, part of the excitement about building a roleplaying
universe is giving players freedom to come up with things that we could
never have imagined. It’s not about closing doors, limiting
options and policing what people name their characters.
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