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Blasting
Robgoblins is always fun.
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Zap is one of those tricky spells that while it sounds cool takes far
too long to cast. In the time you can cast (and recover from casting)
Zap once, you could have gotten off at least two shots with your wand.
It's more efficient and fires much faster, so against single targets,
just start blasting away with your wand and never look back. At least
until later on in the game.
When used as your opening volley against groups (followed immediately
by massive amounts of wand firing), it's an effective spell, but other
than that, not so much. Kill the Initiates any way you see fit. Ol'
Fizzlestick is so preoccupied with his own misfiring neurons that I
doubt he'll pay attention to how you took care of his problem. As long
as you did it as a wizard and not one of the other combat classes,
you'll be fine. If not, just tell him Xavier Snakeheart sent you! (Ok.
I wouldn't actually advise that since him and I *may* have had a wee
tiny incident that I'm not entirely convinced he's forgotten yet.)
Fizzlestick may be old, but he still has a few tricks up his sleeve.
The first rule of being a wizard, he tells you, is to always have a
backup plan. You never know when you're going to be too weak to cast
another spell. Alright, *you* will, thanks to your mana bar, but give
the old coot a break, huh? He can't see well enough to read a book. I
doubt he's going to be able to judge his mana bar any better.
In any case, it's actually very sound advice. Sometimes in the heat of
battle you're going to lose track of everything that's going on and
you're going to find yourself buried up to your eyeballs in uglies and
will need another way out. Especially in the beginning of your wizard
career when you have a *very* limited knowledge of magical spells.
It came as no surprise to me (as I imagine it won't to you) that your
wobbly teacher prefers grenades. Go figure. Of course, like everything
else today, he seems to have lost his stash and wants you to go get
them back from the local Pondblasters. There's nothing special about
this quest, it's just an excuse to kill some more bad guys, so get to
it and prove Fizzlestick hasn't misplaced his trust in you. Out of the
kindness of his heart (personally, I think he just ran out of room), he
gives you one of the grenades when you return as a reward for your
efforts.
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