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The Yeti
Caves
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The easiest way to do this (and you will repeat this type of pattern
often), is to do "appropriate level" dungeons. It's also the only way
to keep your sanity if you insist on getting to 20 as quickly as
possible. If not (and kudos to you for it!!!), just grab any combat
quest you find in your travels and periodically hit a local dungeon to
get your levels. You can also take Fizzlestick's suggestion to go find
Natali in Lakeshore for some quests. Until the latter part of your
career, I personally think the quests Natali gives out are too small to
keep you from going crazy through multiple repetitions of them. Feel
free to do things however you feel like though because the only thing
that matters is that you get to level five. Until then, you're going to
be cooling your jets in the "teach me more magic" department.
The Plot Thickens - Levels 5 to 10
Woot! You've finally hit level five and I can't think of any better
reward than heading back to Fizzlestick and being taught your new
spell, Fireball! Let’s face it. There's nothing like hitting
your enemies with a big ball of burning flames, right? With a fire
spell under your belt, it's time you high-tail it back to that poor
sobbing troll, Morgulg, up in Snowhill.
He hasn't moved from the spot you left him in and is disturbingly happy
to see you've gained some power. He begs you to travel to Hot Springs
Haven to free his teacher. You agree to do it if for no other reason
than to shut the poor guy up. Morgulg might call it Hot Springs Haven,
but to me, it's the Yeti Caves. Why? Because it's packed from topped to
bottom with... wait for it... yeti. Wow. Bet you didn't see that one
coming did you?
Chances are, you've already gone through this cave set multiple times
in your attempt to get to level 5, so this run should be a piece of
cake for you. Just remember to treat Fireball like you do Zap. It's
great for that initial attack on enemies (with the added bonus of doing
damage over time from setting them on fire), but it takes too long to
cast and recover for continued use. If you're fighting a single target,
start out with Fireball and then start using your wand. If you're
fighting a group, start out with Fireball, followed by Zap (since it's
also a group target spell), and then go hog wild with your wand. The
pattern may get somewhat repetitious, but it's astoundingly effective
and efficient.
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