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Free Realms Wizard Guide - Levels 1 to 10 - Page 5

Posted Thu, May 28, 2009 by Dalmarus

The Yeti Caves

The easiest way to do this (and you will repeat this type of pattern often), is to do "appropriate level" dungeons. It's also the only way to keep your sanity if you insist on getting to 20 as quickly as possible. If not (and kudos to you for it!!!), just grab any combat quest you find in your travels and periodically hit a local dungeon to get your levels. You can also take Fizzlestick's suggestion to go find Natali in Lakeshore for some quests. Until the latter part of your career, I personally think the quests Natali gives out are too small to keep you from going crazy through multiple repetitions of them. Feel free to do things however you feel like though because the only thing that matters is that you get to level five. Until then, you're going to be cooling your jets in the "teach me more magic" department.

The Plot Thickens - Levels 5 to 10


Woot! You've finally hit level five and I can't think of any better reward than heading back to Fizzlestick and being taught your new spell, Fireball! Let’s face it. There's nothing like hitting your enemies with a big ball of burning flames, right? With a fire spell under your belt, it's time you high-tail it back to that poor sobbing troll, Morgulg, up in Snowhill.

He hasn't moved from the spot you left him in and is disturbingly happy to see you've gained some power. He begs you to travel to Hot Springs Haven to free his teacher. You agree to do it if for no other reason than to shut the poor guy up. Morgulg might call it Hot Springs Haven, but to me, it's the Yeti Caves. Why? Because it's packed from topped to bottom with... wait for it... yeti. Wow. Bet you didn't see that one coming did you?

Chances are, you've already gone through this cave set multiple times in your attempt to get to level 5, so this run should be a piece of cake for you. Just remember to treat Fireball like you do Zap. It's great for that initial attack on enemies (with the added bonus of doing damage over time from setting them on fire), but it takes too long to cast and recover for continued use. If you're fighting a single target, start out with Fireball and then start using your wand. If you're fighting a group, start out with Fireball, followed by Zap (since it's also a group target spell), and then go hog wild with your wand. The pattern may get somewhat repetitious, but it's astoundingly effective and efficient.

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Windows
Developer: Sony Online Entertainment
Genre: Fantasy
Status: Published
Release Date: April 28, 2009
Fee: Freemium/Item Mall
ESRB Rating: E10+

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