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Are you in
the mood for Crunchy Batwings?
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Unlike before, Natali isn't a bad starting point this time. She's got a
couple of dungeons in Snowhill she wants you to gather some items from
and since you desperately need the experience, what have you got to
lose? She wants you to drive off the Elder Deep Bats and Swarming
Shriekers in the Bat Caves (no Robin in there) and kill of some
Robgoblin Wizards in the Deep Mines. Sounds like fun, eh?
The Bat Caves can certainly be frustrating, but it's important to do
this dungeon a couple of times. The bats (and ravens) in the game are
the hardest creatures to successfully target with your mouse since they
continually bob up and down a lot. This is the perfect dungeon to get
you used to using your tab key to cycle between targets quickly. It's
also great for perfecting your tactics when dealing with groups. Oh and
one more thing? There are a *lot* of wanderers down here, so use this
time to brush up on your pattern detection skills too. Just a few
seconds of waiting for a bat to move on can make the difference between
pulling 2 or 3 and pulling 12 or 15. Trust me; you do not want to pull
the latter.
There are some fun boss fights in the Bat Caves that are worth the trip
in there. Not only do you have a good chance at some decent loot (that
also looks better), but you'll also get to fight the goofiest giant bat
I've ever seen outside of a Looney Tunes cartoon.
After the excitement of the Bat Caves, it's time to delve into the Deep
Mines for some Robgoblin Wizard butt kicking. The boss battles aren't
as tough in this one, but you'll still need to keep an eye out for
wandering Robgoblins that might drag their friends to a battle. The
most important thing to practice in here is to choose your targets
carefully. If you're fighting a group, leading off with Fireball and
Zap, you can have very different results depending on which target you
chose to fire at.
Shoot the Initiate with them, and you may have taken him out, but
you're going to have a longer battle with the Wizard and his Brawler
friend. Target the Wizard directly though and not only will you take
out the Initiate in the initial attack, but that Wizard is going to go
down a lot faster leaving you more health to deal with the Brawler.
Play with different scenarios like this to see what works best for you.
The skills you learn here will be invaluable later on.
Feel free to rinse and repeat these dungeons until you reach level 10
(going back to Natali after getting the required pieces each time for
an experience boost). At level 10, you receive a new spell, Ice Nova,
which will quite literally become your lifeline. It has a reasonably
long cooldown timer, but it freezes all the enemies around you in a
small radius. This spell is absolutely priceless and will save your
hide more times than you can begin to imagine.
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