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Won't you
come in and join us?
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There will be a number of bounty missions given in the Barrow Downs,
completion of which will net the player a rare crafting recipe. Once
again, it's about providing players with the ability to choose multiple
ways to go about getting what they want. Aaron stated the effort in
Barrow Downs is an experiment, but with any luck, the players will
enjoy the new changes and thus will be able to see other areas receive
a similar treatment in the future.
With a magic snap of his fingers (at least that how I imagined it
happening), Aaron whisked us off to the Halls of Crafting, a 6-man
instance. Any time I witness something in the game created by the
dwarves, I'm always amazed at the job the art team has done. The size
and scope of these places are absolutely massive and with their
towering ceilings and creepy lighting, they *always* give me an instant
sense of just how ancient the place I happen to be standing is. It's a
testament to just how far a determined team can utilize size and space.
The Halls of Crafting are a perfect example of this. These are the
ancient crafting halls of the dwarves where some of their greatest
artifacts were created within the great bellows. The rooms are
staggering in size, so be prepared to do some running. One of the
bosses we battled, named Thaguzg, was one seriously ugly mob.
Unfortunately this ugliness doesn't just stop with his looks. As his
minions rush from all corners of the room to aid him, he gains more and
more buffs. The more minions that make it to him, the more buffs that
start to stack. Let’s just say it was really clear that you
do *not* want to let all his friends get to him or you can kiss your
sweet caboose goodbye in a hurry.
Lastly, we went down into the depths of Moria, in the Foundation of
Stones zone to find the entrance to the new 12-man instance,
Dâr Narbugud. The evils from the depths below are ready to
reach out and take a greater role on the surface and it's up to you to
stop them. Dâr Narbugud is the capstone to the entire
plotline for this, so be prepared for a significant challenge.
The monsters within Dâr Narbugud were a treat to witness for
sure. They may not have been utilizing a new engine in the instance (I
had to ask), but the art team has been slaving over their desks and the
results are obvious from the moment you enter Dâr Narbugud.
With the use of some new textures, they've created some of the most
interesting and detailed monsters I've seen in the game yet.
That may have concluded my tour of Dâr Narbugud but even all
that didn't include everything you'll see with the upcoming release of
Volume II: Book 8: Scourge of Khazad-Dûm. Thanks to Aaron and
the team at Turbine for giving us a sneak peek. I for one can't wait
for the new content to hit the live servers.
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