The arguments surrounding the use of
original intellectual properties
versus licensed worlds in video games have spanned decades and were
spawned well before the concept of massively multiplayer online worlds
even began to take shape. Though there were plenty of original and
licenses products that brought creative ideas and fun gameplay to the
consoles and PC, early gaming history was full of horror stories
resulting from early movie tie-ins and other established licenses that
were trying to cash in on the early gaming popularity.
Oddly enough, the MMO industry has followed a similar trend. The
successes of
EverQuest
and
Ultima Online
brought big money to the MMO table, but everyone wanted to find the
quickest way to the fastest cash. At the time, the answer was to look
for imaginary worlds with established fan bases and milk those licenses
for all they were worth. The development of original IP, for many of
the folks with the finances to fund an MMO, just wasn't an acceptable
risk.
April Burba, former Community Manager for
Tabula Rasa and
City of Heroes and
now a Producer for an unannounced project, has had plenty of experience
with original IPs and the risks involved. She had this to say about the
profit potential of original IPs versus licensed worlds:
"If you look at the profit and
sales of games with existing IPs versus new IPs, nine times out of ten
existing IPs do better. There is a reason EA has released over ten
Madden games. The industry tends to rehash these IPs as much as
possible to squeeze every last drop of profit from an IP, and rightly
so - consumers buy them. They are like old friends that we want to see
again."
Over at Funcom, Erling Ellingsen (the current Director of
Communications at the company) had thoughts that greatly paralleled
what Burba had to say.
“There is simply a lot
less risk involved in creating a game based on an existing, popular IP.
It's easier for a start-up developers to get funding if they build on
an existing IP, and at the same time the owners of the IP often has a
PR/marketing machinery in place that the developers can take advantage
of. Publishers tend to gravitate towards games based on existing IPs,
so I can imagine that it's a lot easier for a start-up developer to
break into the business by going for an existing IP - becoming a
developer for hire.”
But buying up an existing IP isn’t the failsafe answer
everyone was looking for. While SOE's
EverQuest franchise
enjoyed enormous success,
Star
Wars Galaxies suffered tremendously and
The Matrix Online
will see its final days by the end of July 2009. Norway-based Funcom
innovated and remained profitable with their sci-fi MMO
Anarchy Online, but
disappointments with
Age
of Conan caused the company's stock to plummet. Mythic
Entertainment's
Dark
Age of Camelot was a surprise hit, but the anticipated
success of
Warhammer
Online fell short of what publisher EA and the development
studio were hoping.
While games derived from previous IPs aren’t necessarily
doomed to fail, it is important to note that MMOs spawned from existing
non-gaming properties are always going to be limited in some way or
another. Unlike
EverQuest
and other original IP products, licensed titles are often - to use the
horrid cliché - square pegs shoved into round holes.
And MMO players notice the difference. When asked whether they would
rather explore an original IP or an established world, almost all of
our polled gamers were in agreement.
“Either original or some unexplored portion of the
IP,” Grouchy stated. “Both of these will have more
room for creativity and will not need to be constrained. For the game
to have appeal there has to be potential for seemingly unlimited growth
and objectives that can be obtained through creative means.”
“An original creation,” Bobfish answered.
“Part of the reason I enjoy MMOs is the new experience that
the game offers, not just from the mechanics or the people that are
playing it, but from the new world and interesting fiction that comes
to life before your eyes. If I've already read about it or seen it,
then part of that new experience is lost.”
“I think it is time for something original,”
OneEyeRed extolled. “All the currently created IP's are just
s**t right now honestly and have been. I would love to see a world
created around Stephen King's
Dark
Tower or even
The Hitchhikers Guide
to the Galaxy. I think because I have been gaming for so
many years and
I have been grinding MMO's specifically since their inception, I get
bored easily and I need that epic feeling once again.”
“I would rather play an original IP,” Martuk
commented. “That's not to say I wouldn't play an established
IP, but with original, developers have more freedom of creation. Let's
take
Lord of the Rings
Online for example. It's a great game with a
solid story and some good mechanics. However, the story may be its
biggest bane. I am as big a fan of Tolkien as anyone and I did love
running through Moria, but the limitations of the story puts serious
limits on where the developers can go with the game. Certain creatures
and really big nasty raids aren't going to be something the game will
specialize in. Grant it, they managed to get a balrog in, but due to
the story itself, there will be serious limits on the type of creatures
or things we can see.”
“Look at LotRO in comparison to say,
EverQuest,”
Martuk continued. “When it came to high end levels and raids
there was a lot of room for creative growth. You could raid the
elemental planes, engage gods and face creatures that dwarfed your
entire raid while trying to whisper in a zone that had a madman chasing
bunnies. That may sound cheesy, but it was fun! Now LotRO is a great
game. I've enjoyed it since launch, but again, even with the nostalgic
areas and the great story, the game is still limited by the already
established story as to what it can provide you with.”
“I think there are several factors you have to consider when
answering this question,” Protect remarked. “How
rich is the information for the IP? Does the game have enough wiggle
room to create new ideas and events? Established IP's can have a
boatload of information, that can create a beautiful world for
individuals to play in, but at the same time not be able to really
expand. Take Lord of the Rings for example, everyone pretty much knows
the story. To me this can ruin the gameplay because there are set
things that we know have to happen, and will happen. If a developer can
create a rich background I think I would lean toward a new original
creation.”