And for many developers, this sort of
thinking is exactly why they
decide to create an original property rather than starting with
something that’s already been established. This desire to
create a world that not only offer a rich background but also fits into
the MMO mold is almost an essential part of the MMO formula.
Interestingly, most of the developers relayed that their own desire to
create something new and fresh was as important, or more so, than
actually having their game fit into some sort of MMO framework.

“I think the reasons for picking an original IP stem partly
from wanting to avoid the complications of acquiring the IP but mostly
from the desire to create something new,” Burba said.
“Yes, building a game from an existing IP can be excessively
restrictive with regard to being true to cannon, legal issues, and the
money you give to the IP holder but I think these actually pale to the
thrill of taking a world from idea to existence. In many ways I think
that this 'creating worlds' task is why many people become developers
in the first place. There are worlds and characters and storylines
fighting to get out and game makers often find the most joy in
breathing these worlds to life. It's a much higher level of freedom and
creativity.”
Over at the small independent Quest Online Studios, David Allen has a
similar sentiment. “We were able to build our own unique
world from scratch; something we wholly own and can grow,” he
said. “When you purchase existing IP you have rules and
restrictions about what you can and can't do. We weren't interested in
that.”
Nathan Knaack, a writer for Hi-Rez Studios' upcoming shooter-MMO Global
Agenda, hit this point squarely on the head. "From the very beginning,
Hi-Rez Studios knew it would be creating and developing its own
intellectual property from scratch,” he said.
“Our Lead Designer, Erez Goren, a big fan of MMOs, funded the
studio because he saw an opportunity to introduce a different type of
online experience and this vision included the creation of an original
world. Purchasing an existing IP would have significantly
inhibited our creative process."
Unlike many other companies, 38 Studios has gone out of their way to
ensure that their development of an original world wouldn’t
affect their fundraising or marketing efforts. Steve Danuser, Senior
Game Designer for the company’s unannounced MMO project had
this to say about developing an original IP.
“The reason we decided to create our own IP was based on the
fact that we have R. A. Salvatore and Todd McFarlane as our
visionaries,” he said. “These guys are renowned
worldwide for crafting memorable settings and iconic characters.
Combining their talents into an original IP was a no-brainer. With
Salvatore and McFarlane guiding us, licensing someone else's IP was
never a consideration.”
“In addition, the team we've built at 38 Studios was tailor
made to take the framework created by Bob and Todd and bring it to life
in a fun and compelling MMOG. Copernicus will be the flagship of our
original IP, which will live across a variety of products designed to
engage fans of this deep and diverse world and its history.”
However, 38 Studios may be singularly unique in the MMO market. With
both Salvatore and McFarlane on board, the game has developed a
“buzz” even without having to license an existing
world. Their existing fanbase comes in the form of these two well-known
storytellers, not to mention the presence of future MLB Hall of Fame
pitcher and 38S’ founder, Curt Schilling.
But for the rest of the development teams, creating an original
intellectual property – and making it successful –
isn’t an easy task. Risks have to be taken, especially in
terms of marketing, investor confidence, and public perception.
Essentially, an original IP is an unknown entity, a blank slate. So
what do the development teams believe is the hardest part of putting
together an MMO on an original IP?
“Creating a new IP isn’t as difficult as it
sounds,” Knaack stated. “Nobody sits down in front
of a blank screen and thinks ‘I’m going to make
Star Wars.’ It starts with small ideas, interesting
situations, characters, and environments that eventually meld together
in a coherent concept. When we began working on Global Agenda, there
really wasn’t a story at all, just some ideas floating around
about what would make a fun game. We brainstormed for months
and, when the dust settled, some key points stood out as being really
definitive of what we were trying to accomplish. When the
time was right to tie all of those ideas together, we worked backwards
and the fiction basically wrote itself.”
“Hi Rez Studios has a significant advantage over many other
startup game studios: We’re independently
funded,” he concluded. “That gives us the
leisure of working at our own pace on our own ideas. We never
had to sell Global Agenda to anyone, so there were no compromises;
nothing was sacrificed to appease our investors.”
But what about those studios that aren’t independently
funded? What sort of issues are they forced to solve?
“The main heartache with an original IP is since it can
really be anything you have to safeguard against those who want to add
the design 'flavor of the month' to it so it will be more
commercial,” Burba states. “A rogue investor or
producer can decide 'yes, yes, the game is interesting but you should
really have X because WoW does.' Bolting on things that work well in
other games doesn't always mean it will work well in yours. Sometimes
it's nice to have an existing IP to fall back on and wave away insane
suggestions as being 'in conflict with cannon.'”
On the other hand, licensed IPs certainly have some distinct benefits,
don’t they?
“Marketing people will tell you the advantages of purchasing
existing IP, but I think few developers will,” Alganon guy
said. “As a matter of fact I've heard of all sorts of
problems with existing IP restricting the development of a product.
More fingers in the pie. This whole illusion of existing IP making
things easier, quicker, etc. is not true. All it brings is potential
existing market saturation, which money-makers love, but it offers no
other vision except to serve as a vision for those who see to have
their vision already established by another.”