Still, no one can deny the fact that original IP MMOs need some way to
make themselves stand out from the pack. Whether that’s
through high-profile staff members or some other way, it needs to be
done. Gamers don’t have any background with the game world,
and without some sort of familiarity with the genre or the style of
gameplay, they may just look for something more familiar.
It’s up to the developers to make those games stand out from
the pack.
When asked how they were planning on making their own IP unique among
the many games they’re competing with, 38 Studios’
Steve Danuser had a number of telling comments.
“Making a new IP stand out comes down to a number of
factors,” he said. “Are you crafting a world in
which players can feel a personal investment? Does it drip with charm
and danger and drama? Are you thinking not only of cool places and
people to put into the game, but also the history behind them and how
they relate to the world as a whole?”
“At 38 Studios, we've worked hard to give the Copernicus IP
enough depth and detail not only to sustain a single MMOG, but many
genres of games as well as novels, comics, and other media that will
allow fans to engage our IP in a multitude of ways,” he
continued. “This is one of the reasons we're so excited about
our recent acquisition of Big Huge Games--it gives us another avenue to
let players experience the richness of the IP we've spent the last few
years building.”
April Burba’s response to the question was concise and
straight to the point:
“What makes original IP games stand out? Great gameplay and
originality. It's not enough just to be fun, and its not enough just to
be unique - you have to have both to really stand out.”
Thoughts on gameplay definitely resounding with a number of the
other developers surveyed as well.
“If you’re currently developing an original IP, our
best advice to you would be to really focus on the iconic features that
set your game aside from the rest and use the IP to support
those,” Knaack said. “Before you even get
that far, however, make sure you start with fun and work backwards from
there. An original IP is worthless unless the end product is
entertaining.”
“While IP may "sell" a product,” David Allen
stated, “it doesn't keep players. Good games do.”
Of course, Ten Ton Hammer"s gamers had their own opinions, which
seemed to at least parallel what the developers suggested. This, in my
opinion, is a good, good thing, and the more often players and
developers think alike, the more promise there is in a future title.
“By telling us more about what makes your game unique and
really allowing people to develop their characters in a way that
promotes attachment and personalization,” Yalyss said.
“Everyone's doing copycat WoW game mechanics, tell us what
you're doing differently and why it's better. Not only that, I
challenge game developers and publishers to be more open and honest
about the state of their games instead of feeling the need to obfuscate
it to sell more copies. Honesty goes a long way and as a gamer, I feel
a lot more forgiving toward a publisher that tells me, "Hey, we screwed
up and we're trying to fix it, here's what we're doing:" than one who
tells me, "That will all be fixed after the beta, when the game is
released in a week.”
“It doesn't need to stand out for me, but if they want it to
stand out for everyone else, then they need two things,”
Bobfish explained. “A unique selling point, something that
the game does that no over game does, it can be a mechanic, the game's
setting or something else entirely and the other thing is to build a
complete game, where every part of the game fits together perfectly.
Have a plan and just stick to it and if you do it right, the combine
sum of the parts will work so well together that the simple fun factor
will be enough to capture peoples' attention. All us gamers want is a
well developed product that is fun to play, everything else comes
second to that, you simply can't release a buggy half-finished product,
cause no matter how great your ideas are, if you can't deliver on the
fun part of things it WILL fail.”
“Gameplay, Gameplay, and Gameplay,” Protect
exclaimed I would have to say that’s the #1 reason I quit
playing games is that they are either don't work right or are just
plain boring.”