Your first steps into
Aion
as an Elyos will land you on the island of
Poeta after having woken from an odd slumber that has left you
searching for answers and a desire to recover lost memories of a former
life as a Daeva. This will be the main storyline that will sweep you
through roughly the first nine levels and ultimately drives you to
recall having been the leader of a great legion in the Abyss who fell
in battle, which is a clever way of guiding players towards their
subclass selection, but I’ll get into that a bit more later
on.
The first thing that struck me which I feel deserves special mention
here, is that
Aion
is not only an incredibly beautiful game, but that I
suffered only the most minimal of performance hits when I first logged
in to see the starting area flooded with literally hundreds of other
players. With all graphical settings turned up to their max I never
fell below 30 fps, most often seeing closer to 100+ which is no mean
feat considering how visually stunning both environments and combat
animations are. It’s also worth noting that I was playing on
a somewhat middle of the road PC, with a 2.60 GHz dual-core processor,
4gigs of RAM and a 9800gtx GPU; so not a powerhouse machine by any
means. The graphics also scale incredibly well, so that even with
everything turned down to the lowest settings
Aion
still carries that
otherworldly glow of a believable and visually appealing game world.
Throughout the weekend I had an entirely stable, lag-free experience
which just goes to show that once the localization efforts for
Aion
have been completed, the game is certainly ready for prime time and
will hopefully offer an equally solid experience for a broad spectrum
of PC users.
Another thing I took an immediate liking to is the slick, one-piece UI.
While there is the option to toggle the placement of your
character’s status window and the mini-map at the top of the
screen which has become somewhat of an industry norm, I’m one
of those players who will typically opt for a less cluttered screen in
exchange for a better view of my surroundings. Many of the other bells
and whistles you’d come to expect from a newer western MMO
are also present such as the option to add more hotbars at the click of
a mouse or even being able to preview armors before attuning them to
your character. During my exploration I also discovered such perks as
being able to retain the visual appearance of a particular piece of
armor while gaining the benefits from a newer equipped piece by paying
a simple fee (which is currently only available at level 30).
While I’m on the subject of fees, many gameplay elements
eventually will end up costing you Kinah, the main currency in
Aion.
Examples here would include travel or teleportation between areas,
removing the XP debt obtained upon death or even some of the advanced
work orders you’ll likely end up doing as a means of
advancing your crafting skills. Thankfully Kinah is also generously
handed out as quest rewards and even the most basic dropped items sell
to vendors for a decent price, so I never really encountered an
instance of feeling a pinch in my coin purse even when teleporting back
and forth from the crafting workshop and the bank numerous times or
paying the fee to bind my recall point to a new area.