Crafting itself takes place within Sanctum, and is somewhat easy to
learn thanks to the above mentioned work orders you can obtain from
various NPCs related to the specific trade you’d like to
advance. This weekend I opted to explore Armorsmithing to see if I
could craft myself a new set of armor for my Gladiator, which I was
able to achieve though it did involve a fair amount of travel to obtain
all the necessary components. Most recipes involved a mix of crafted,
dropped and harvested subcomponents, adding a layer of complexity to an
otherwise straight forward process. Basic recipes could either be
purchased from a vendor or granted as work order rewards, with some
rare recipes dropped randomly as loot.
As a means of circumventing all the component gathering involved in
crafting it was also exceedingly easy to hop on over to the local trade
broker, or
Aion
also allows players to whip out a stool and set up a
personal shop anyplace they’d like. These personal shops also
allow players to advertise their wares with a small floating text box,
or in some cases I saw them being used as recruitment tools for
legions,
Aion’s
version of guilds. While I like the concept
and can see the potential for centralized, player-driven swap meets ala
the early days of EQ in the East Commonlands tunnel, I can also see the
potential means for gold farmers to get some cheap (OK, free) in-game
advertising if the system isn’t kept in check. Hopefully
towns and outposts won’t become flooded with this kind of
thing come launch, but the system itself is a nice way of allowing
players to buy and sell items without having to constantly run back to
the city to do so.
Overall, based on my experiences this weekend I’d say
Aion
is
coming along exceptionally well, and could quite possibly be the first
Korean MMO to make a major impact on the North American market. The
extra time spent with localization is paying off, even if some elements
haven’t quite fallen into place as of yet. Still, many of the
rumors that
Aion
is simply a grindfest or lacks the flair necessary to
appeal to a western audience can finally be put to rest, as the game is
already incredibly polished and packed with potential. This is one game
to keep your eye on in the coming months, and in the meantime
I’m looking forward to getting some hands-on time both with
the Asmodians and some of the higher level PvP in the Abyss.