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Rock out as a Musician. |
One recent change to Atlantica is the repair system, which now requires 100% Will to repair an item. This change has worked well for me and my gear, but what happens if I have just repaired an item and then spot someone using macros? I can’t report him until I regenerate 100% Will. What should I do?
Kang: While the effects of Will and its necessity will be argued, it serves several important purposes, one of which is discouraging abuse. From a strategic standpoint, Will forces the players to think about their actions in advance—if you’re getting hammered by mobs in a dungeon, do you use your Will to eat some restorative foods between battle, or do you use it to teleport to the safety of Rome? Will also paces out player actions to prevent system abuse. While the macro report system is very handy, there is also the possibility for a player to repeatedly report an innocent enemy of theirs. The Will limitation is one of several ways we curtail this. If you happen upon a macro user while you’re out of Will, our GMs are always happy to take a name for investigation. You can reach them through in-game PMs, the website support system, or if you have Xfire, you will often find them logged in there.
An adjustment a lot of Atlantica players would like to see is a Character Selection button that allows them to change characters without having to log out of and back into their accounts. Is there any chance this will happen?
Kang: We currently do not have any plans to make this adjustment. However, we’re always taking player feedback and suggestions into consideration, so it doesn’t mean we won’t come back and look into it in the future.
Any response to the claim that two monks make for an imbalanced PvP unit?
Kang: You’re always walking a tightrope when tinkering with balance. So before we jump to make any fixes or adjustments, we always monitor in-game trends, as well as player behavior and opinion to avoid making rash decisions. In this case however, we are indeed preparing to make some adjustments to balance out the dual Monk builds.
The most noticeable change will be to the Monk’s Holy Guard. We feel that its healing effects are too powerful as it stands now, and we definitely don’t want players feeling that they have to have two Monks to stay competitive. So in the near future, we’ll also be releasing new mercenaries that will share similar abilities as the Monk.
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