How close are we to player housing in Atlantica?
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Kang: Pretty close actually—we’re now in the home stretch. The first housing system demonstration was just recently completed successfully. Look for this system to be implemented in the game sometime this fall.
You noted in April that a retail box or a smaller client download was a possibility. Is this any closer to a reality?
Kang: It’s one of our pet projects that have us really excited at the moment. As we mentioned last time, our light client will be a small, 700 MB download, and from there you can play the game while the rest of the client downloads itself in the background. We hope that this will open the door to Atlantica for new players, who may have been frightened off by the extreme size of the current client. While I can’t go into more details on it here, I will say that it is something we are making regular progress on.
Who do you consider to be the competition for Atlantica? Is there a specific company, title, or type of game you look at as a measure of your success?
Kang: Hmm, that is a tough question. There are of course a great many companies and titles out there that deserve our respect, and I think that there is something to be learned about design from any given game. That said, it’s hard to measure Atlantica Online’s success against other games or say we’re in competition, as Atlantica offers a very unique gaming experience. For the time being, we’re less focused on comparing ourselves to other, very different games, and more focused on creating the best Atlantica we can.
I am a fan of Atlantica on Facebook, and I recently saw a code given out there. What’s that all about?
Kang: As you may have noticed playing through Atlantica, our developers put a heavy emphasis on community in the game with features such as incentives for giving gifts to new players, rewards for active guild members, and bonuses for playing in a party. The code you saw on Facebook is an extension of this philosophy beyond the game. Players can redeem these codes for in-game items. It’s just one way in which we want to say thank you to our community.
Is there anything else you can tell Ten Ton Hammer readers and Atlantica fans?
Kang: I’d just like to thank everyone for taking the time to play our game. Atlantica Online is the result of the passion and dedication of hundreds, and with all of the exciting new features such as housing and massive battles coming in the near future, it looks like things will only get better from here.
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