Keep this up and it won't be long before you realize it's time to visit
your friendly Mage Trainer to buy some more skill books. At level 5,
you'll gain access to Concentrate I and Erosion I.
Concentrate is a passive ability that increases your Concentrate
ability (No, really?) by 25 points. It may not sound exciting, but it's
what allows you to continue casting during those moments
you’re getting the snot beat out of you. Even if it's not the
most glamorous ability, it is one of the most useful so be happy to
have it.
Erosion is a DoT spell that will shift around in the sequence of your
arsenal release, depending on the situation. It initially strikes a
target for 37 points of earth damage and continues dealing 33 damage
every 3 seconds after that for a total of 15 seconds. Most often, it's
best to cast Erosion after Ice Chain. Casting it first may grant a
little more time to complete the cycle of damage, but not enough to
make it worthwhile in most instances. By not casting Ice Chain first,
you give your target more time to get in range, and that’s
something you never want to do unless you have to. Continue playing
with the timing and placement of Erosion and before long, you'll have
each situation mastered.
Nearing Ascension
Level 7 is when you'll discover you really begin to come into your own
in terms of power. Before you do anything else, track down your Mage
Trainer and pick up the skill books for Frozen Shock I and Stone Skin I
if you haven’t already stashed them in your inventory. These
two skills finally begin to flesh out your character a little more.
They open up new possibilities and release you from the strict
regimental patterns you've been using in combat up until this point.
Frozen Shock is the second chain spell you receive. After you cast Ice
Chain, an icon will appear on your screen. If you cast another spell
instead of Frozen Shock, the icon will go away, rather than remaining
there for a couple seconds (the same is true for any chain spell).
Frozen Shock inflicts 126 water damage on the target, plus puts it in a
Knocked Back state. This means that not only do they get pushed back a
few feet, but they'll also just stand there in a daze, wobbling from
side to side for a few seconds. This is a great opportunity to really
unleash some hurt, or run away.
The second ability you can get at level 7, Stone Skin I, is a real life
saver and will become your best friend, assuming of course that you
actually remember to cast it on a regular basis. It forms a shield that
surrounds you for 5 minutes or until it has absorbed 212 points of
damage. The only thing that makes Stone Skin a drag is the two minute
cooldown timer on it. Most of the time, this is little more than a
nuisance to recast, but if you've accidentally pulled multiple targets
or had a streak of resists during a battle, that two minute wait can
feel like a lifetime.
The Path to Ascension
Upon reaching level 9, you will instantly receive a quest to ascend and
become a Daeva. I don't care what anyone else says or why, but drop
what you're doing and go complete this quest. Unless you're in a group
that desperately needs your help and will most likely hunt you down in
real life to set your house on fire, you need to complete this quest as
soon as possible.
Ascension is where you become a Daeva, are granted your wings, and
choose your specialized class. This is where your true life begins.
This is when you begin to grasp the true meaning of power.
The paths of mortals are no longer your concern.
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