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Aion Class Archetypes - The Mage - Page 2

Updated Wed, Jun 24, 2009 by Dalmarus

Keep this up and it won't be long before you realize it's time to visit your friendly Mage Trainer to buy some more skill books. At level 5, you'll gain access to Concentrate I and Erosion I.

Concentrate is a passive ability that increases your Concentrate ability (No, really?) by 25 points. It may not sound exciting, but it's what allows you to continue casting during those moments you’re getting the snot beat out of you. Even if it's not the most glamorous ability, it is one of the most useful so be happy to have it.

Erosion is a DoT spell that will shift around in the sequence of your arsenal release, depending on the situation. It initially strikes a target for 37 points of earth damage and continues dealing 33 damage every 3 seconds after that for a total of 15 seconds. Most often, it's best to cast Erosion after Ice Chain. Casting it first may grant a little more time to complete the cycle of damage, but not enough to make it worthwhile in most instances. By not casting Ice Chain first, you give your target more time to get in range, and that’s something you never want to do unless you have to. Continue playing with the timing and placement of Erosion and before long, you'll have each situation mastered.

Nearing Ascension


Level 7 is when you'll discover you really begin to come into your own in terms of power. Before you do anything else, track down your Mage Trainer and pick up the skill books for Frozen Shock I and Stone Skin I if you haven’t already stashed them in your inventory. These two skills finally begin to flesh out your character a little more. They open up new possibilities and release you from the strict regimental patterns you've been using in combat up until this point.

Frozen Shock is the second chain spell you receive. After you cast Ice Chain, an icon will appear on your screen. If you cast another spell instead of Frozen Shock, the icon will go away, rather than remaining there for a couple seconds (the same is true for any chain spell). Frozen Shock inflicts 126 water damage on the target, plus puts it in a Knocked Back state. This means that not only do they get pushed back a few feet, but they'll also just stand there in a daze, wobbling from side to side for a few seconds. This is a great opportunity to really unleash some hurt, or run away.

The second ability you can get at level 7, Stone Skin I, is a real life saver and will become your best friend, assuming of course that you actually remember to cast it on a regular basis. It forms a shield that surrounds you for 5 minutes or until it has absorbed 212 points of damage. The only thing that makes Stone Skin a drag is the two minute cooldown timer on it. Most of the time, this is little more than a nuisance to recast, but if you've accidentally pulled multiple targets or had a streak of resists during a battle, that two minute wait can feel like a lifetime.

The Path to Ascension


Upon reaching level 9, you will instantly receive a quest to ascend and become a Daeva. I don't care what anyone else says or why, but drop what you're doing and go complete this quest. Unless you're in a group that desperately needs your help and will most likely hunt you down in real life to set your house on fire, you need to complete this quest as soon as possible.

Ascension is where you become a Daeva, are granted your wings, and choose your specialized class. This is where your true life begins. This is when you begin to grasp the true meaning of power.

The paths of mortals are no longer your concern.


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