The Chanter
When I first saw this class name it instantly brought to mind the
classic role of a character that helps manage crowd control and
otherwise aids in buffing their party’s offensive or
defensive abilities. What I discovered is that this is only half right,
as the Chanter is an interesting hybrid of classes you may be familiar
with from other MMOs, yet stands on its own as a fairly unique class.
If I were going to pin any specific names on the Chanter’s
lapel as a point of reference, they might include some of the stronger
elements of
EverQuest’s
Bard and Enchanter classes rolled into one neat package. What got left
on the cutting room floor are the Enchanter’s lack of
offensive abilities or decent armor and the Bard’s incessant
need to whip out a drum and run in circles like a preschool kid hopped
up on a gallon of Kool Aid.
Core
Combat Mechanics
The Chanter is a rugged, in-your-face melee combatant in its own right,
with many direct attacks that inflict a series of debuffs and stuns on
your enemies. While Priests are only able to wear leather
armor through the first nine levels, the Chanter will gain the ability
to wear chain armor at level 10 which greatly ups the survivability
factor when solo, or can even help the Chanter serve as a viable
off-tank in group situations when needed.
While you’ll still retain the ability to heal, the main focus
for the Chanter shifts to a series of buffs that can either increase
your group's
attack power or defense. Many of these buffs, called
Mantras, will be a self-targeted AoE (Area of Effect) spell and provide
group-wide benefits for a limited radius, making Chanters a very
desirable class for group situations. For example, Victory Mantra I
(available at level 10) increases the Attack of group members within a
20m radius, or Shield Mantra I (available at level 13) Increases the
Physical Defense, Block, Parry and Evasion of group members. To
increase the effectiveness of Mantras while in flight, a passive
Chanter ability doubles their radius.
While most of the available content during the preview weekends was
easily soloable, I really wanted to push the Chanter to the limit to
see just how tough the class truly is. In that spirit, I had the local
Transporter send my level 10 Chanter off to Trader’s Berth,
eventually making my way to an area called Gribade Crater Lake. Still
wearing my level 7 leather armor, I managed to hold my own against
first some level 16 Green Ribbits, and even a few level 17 Black
Petragolems before opting to explore the area further.
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