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Aion Class Archetypes – The Priest - Page 4

Posted Thu, Jun 25, 2009 by Sardu


The Cleric

Priest in Flight


Clerics in Aion are another blending of traditional class roles with some interesting new elements thrown into the mix. While the Chanter’s primarily focus is on debuffing enemies and buffing party members in the thick of melee combat, Clerics in Aion are much more inclined to hang with their Mage friends in the back lines doing what they do best; keeping everyone alive or, failing that, resurrecting them so they can jump back into battle. Rounding the class out is a series of ranged damage spells and attack chains, making Clerics much more than a simple heal-bot.

Core Combat Mechanics

Though Clerics are also able to wear chain armor, they’re very much a ranged class through and through. In combat, think of Clerics as being somewhat the polar opposite of Chanters, able to unleash a series of powerful damaging spells along with their impressive healing capabilities. Interestingly, at level 10 a short duration root spell called Restraint I is also thrown into the mix, allowing Clerics to keep their distance from their enemies. This can really save your bacon while solo, but also serves to get you out of tricky spots in groups should your healing draw too much agro away from the tanks.

The early leveling experience leading up to level nine does tend to fall a bit more in line with how Chanters function in combat, so be prepared to mix things up quite a bit should you choose to walk the path of the Cleric. While you can still stand toe to toe with your enemies, the most effective method for soloing comes down to rooting your enemy to gain distance or stunning them through attack combos which allows you to get some of your longer-casting nukes and heals off uninterrupted.

Some of the other abilities to look forward to as a Cleric include Summon Holy Servant I (available at level 16) which is a rooted pet that dishes out ranged damage at the cost of its own hitpoints, or Refresh Mind I (available at level 19) which slowly regenerates your mana at the cost of health for 30 seconds. In the meantime, Clerics also get a special passive ability at level 10 which increases the effectiveness of healing spells by 5%, giving them a slight edge in the healing department over their melee counterparts.

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