Ten
Ton Hammer: I noticed
that the player cities are going to become a little livelier with
update 1.05. Can you tell us what type of new things players can expect
to see when they stroll through their guild's city?
Erling: Quite
a bit has been added here! Players will find their Keep now not only
provides a siege supply merchant at Tier I, but a Wagoner to Old
Tarantia at Tier II. At Tier III, as before, your guild is permitted to
participate in massive PvP battles.
The Temple (Tier I) provides a spiritual leader who can teach the Path
of Comrades, an ability that allows you to return to your guild city in
the same way that the Path of Asura returns to you to your bound
location.
The Barracks now supports not only the straw men and patrols of guards
but also scattered watchmen throughout the city. These guards increase
in level according to the tier of the Barracks (I = level 40, II =
level 60, III = level 80) and will defend their guildmates against
attacks. At Tier III, the Barracks also supports a Guard Captain, who
will transport visitors to the Border Kingdom of their choice for a
nominal fee.
City Gates will now be guarded by four sentries at all times. These
sentries level up and behave in the same way as Barracks-spawned
guards.
The Armorsmith, Weaponsmith, Architect's Workshop, Alchemist's
Workshop, and Thieves' Guild, as before, continue to support a merchant
to sell profession-based crafting materials. This merchant is
unaffected by building upgrades. The Armorsmith and Weaponsmith also
attract guards that level up and behave in the same way as
Barracks-spawned guards.
The Tradepost now not only provides a Trader, but offers the following
additional features:
Tier I: A food and drink merchant, as well as business-savvy whores.
Tier II: A Potions vendor, one of the new Provisioner vendors who sell
crates with bulk consumables, a
Tradeskill supplier, and a new local merchant who has a new social pet
for sale from the region.
Tier III: The local merchant expands his or her wares to include two
more pets, a wagoner to Conarch Village and a wagoner to Khemi.
Craig: These
elements are also important for their social value I think, guilds are
an important element of the game, and something we will definitely be
developing further. These additions are really just the start of the
process when it comes to guild functionality, you will see a lot of
focus on it in the next major game update as well.
Ten Ton Hammer: In the
latest “Letter from the Game Director”, Craig
mentioned that players will have the option to purchase two additional
character slots for their account when the new update goes live. Any
word on what this will cost players who want to take advantage of the
offer?
Erling: Unfortunately
this new service has been delayed a bit, but we’ll be
introducing this very soon. Players will be able to purchase a maximum
of two character slots and one slot will cost 15 US dollars or 15 euro
(incl. VAT where applicable). We’re also very pleased to be
introducing one free character slot for those who have accumulated six
months of subscription time. This will also affect people who reach six
months accumulated subscription time in the future.
Ten Ton Hammer: Can you
tell us about the new gemcrafting system? How different is it from its
previous incarnation and how different will the new gems be in
comparison to the old?
Craig: Again,
that’s pretty much an interview in itself and there is an
in-depth article on the changes on our community site. At a top level
though, just as with the RPG system changes the new system means that
the players now have meaningful changes for their gems, and the system
is far more flexible in terms of meaningful additions.
You can find the detailed article
here.
Ten Ton Hammer: What kind
of new social pets can players obtain from the new vendors being added
to the guild cities? Will there be additional social pets that can be
found throughout the world in other locations?
Erling: The
social pets vary depending on which location in the game-world your
guild city is based on. Those based in Cimmeria will find the pet
vendor providing dogs, Acquilonian cities offer cats and the Stygian
version offers snakes.
Craig:
It’s something we may do more of in the future if they prove
popular with players. I think players do appreciate having some more
social elements added alongside the new game-play content. So there
will most likely be new social pets added in future updates as well
Ten Ton Hammer: Would you
care to tell us a little about the next update or the very secretive
expansion pack that you teased us with the art for some time back?
Craig: I
don’t think I am allowed to talk about the expansion.
Erling: All
we can say is… mark GamesCom in your calendars!
Craig:
In terms of the next update, as I outlined in the community letter we
have three main focuses.
The first focus, and the major feature addition, for the next cycle
will be guild gameplay. As we have mentioned before one of the major
focuses for this next set of content is improving our guild
functionality and the purpose and role of guilds in the game. I will
explore this in more depth, and reveal a little about the direction
these changes will take, in the next community letter.
In addition we will have new content as we move on to looking at the
addition of new high level content for both groups and raids in the
majestic halls of the House of Crom. The team is preparing some really
fantastic gameplay suitable for such an epic location. Continuing to
add even more high level content is an important goal for us and this
location plays a huge part in that. As the next major content addition
you can look forward to hearing much more about this over the summer
months as we prepare the challenges and encounters that await you in
this most imposing and deadly of dungeons.
Then we also have the ongoing task of adding more goals and objectives
to the Borderlands PVP playfields. This is something that we are busily
planning and working on already and hope to be able to add to over the
course of the next update cycle.
Ten Ton Hammer: Thank you
for taking the time to answer our questions.
Craig:
Always a pleasure!
Erling:
Thank you for having us! We really hope players will come back and take
a look at what’s changed with the game since launch,
particularly after this massive update. We look forward to
everyone’s feedback in the time ahead!
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