Hard-working may be an understatement when it comes to Age of Conan's
current live development team. Over the last few months, the developers
have pushed themselves to reconfigure a game that - at it's release -
wasn't what players wanted or expected. But with the upcoming Game
Update 5, the folks at Funcom have not only created new content for
their player base with the Tarantia Commons, but they've also
completely renovated what they're calling the "RPG system" in AoC,
among other things. Few games have seen such extensive changes in their
histories, so we sat down with AoC's Game Director and Director of
Communications, Craig Morrison and Erling Ellingsen, to find out some
of the details in GU 5.
Ten Ton Hammer: How will the revamped itemization of gear effect gameplay for both PvE and PvP gamers when it goes live?
Craig: It means that players can now improve their character more through items. When a player finds different items through their gameplay the choices of what to equip now mean more, and offer many more options for customization. Hopefully players enjoy it much more now that the relative merits of different items are clearer and more obvious for them. So far the feedback seems to be positive.