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Age of Conan Game Update 5 Interview with Craig Morrison and Erling Ellingsen

Posted Mon, Jun 29, 2009 by Cody Bye

Hard-working may be an understatement when it comes to Age of Conan's current live development team. Over the last few months, the developers have pushed themselves to reconfigure a game that - at it's release - wasn't what players wanted or expected. But with the upcoming Game Update 5, the folks at Funcom have not only created new content for their player base with the Tarantia Commons, but they've also completely renovated what they're calling the "RPG system" in AoC, among other things. Few games have seen such extensive changes in their histories, so we sat down with AoC's Game Director and Director of Communications, Craig Morrison and Erling Ellingsen, to find out some of the details in GU 5.

Ten Ton Hammer: How will the revamped itemization of gear effect gameplay for both PvE and PvP gamers when it goes live?

Craig: It means that players can now improve their character more through items. When a player finds different items through their gameplay the choices of what to equip now mean more, and offer many more options for customization. Hopefully players enjoy it much more now that the relative merits of different items are clearer and more obvious for them. So far the feedback seems to be positive.


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