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Loading... Designing Backwards

Posted July 21st, 2009 by Ethec

#1,126 - To make a good beginning, should you start at the end? Ahhh so.
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In an interview yesterday, Global Agenda Exec. Producer Todd Harris noted that one of the focuses (focii? focal points?) of alpha testing was making sure that the game was fun for level-cap players. This was the first time I've heard about such attention given to the endgame from so early in the testing process. Is designing backwards, rather than from the ground up, one of the keys to making an MMO that's fun to play at all levels? That's the topic of discussion today in Loading... Designing Backwards.
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Global Agenda Details

    Windows
  • Developer: Hi-Rez Studios
  • Genre: Science Fiction
  • Status: In Development
  • Official Website
  • Official Forums
  • Monthly Fee: TBD
  • Release Date: 2009
  • ESRB Rating: Not Rated

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