Ten
Ton Hammer: So more along the lines of gameplay
‘enhancers’ rather than
‘replacers’.
Bill
Roper: I even hesitate to use
the term ‘gameplay’ because I think when you use
that word people immediately equate that to damage dealt or armor and
experience point gain or that kind of stuff, and there’s
nothing on my list that’s like that. I think those
are
valid things to be part of a micro-transaction game, but one that is
solely
a micro-transaction game. If you’re looking at a game
that’s free to download and free to play and its business
model is supported by micro-transactions, that’s really where
their bread-n-butter is made because it’s more like, yes, you
can play the game and be successful but if you really want to kick up
the experience gain and do things better or faster you can pick up
those kinds of items.
But that’s
not
Champions Online. That’s not the way the game is structured,
that’s not the emphasis for the game and that’s not
the desire for us with micro-transactions.
Ten
Ton Hammer: With the items that you’d be able to earn in-game
that would also be offered through micro-transactions, will you be
giving players any kind of information or description within the store
for how they could earn that item if they don’t necessarily
want to pay for it?
Bill
Roper: So the idea with that
would be for something that had an in- game effect. Off the top of my
head I don’t know that there’s anything like that
on the docket, but I think that might be a good idea to do that, or at
least have a place for players to find that information pretty easily.
But since that hasn’t really been an issue yet
that’s not something we’ve looked at.
Ten
Ton Hammer: You mentioned in the latest “State
of the Game” that by
offering Cryptic Points as part of pre-order programs it will allow
players to essentially choose their own rewards for doing the
pre-order, which is a pretty cool concept I think. Do you plan on
revealing what will be available in the Cryptic Store to coincide with
launch, or is there a chance we’ll get a sneak peak at what
will be offered during the open beta?
Bill
Roper: I don’t have
a specific date for when we’re going to be opening that
– I still need to coordinate some things with marketing on
that as well as the web team working on the store – but I
would guess that we’ll have the list of items that will be
available at launch out there before the game comes out. So the players
who are going to go out and get an in-store campaign that has Cryptic
Points associated with it would be able to say, “Oh cool!
This is what I’m going to plan to get” –
they’ll be able to look at that stuff. So again, I
can’t say specifically when they’re going to put
that info out, but my guess would be that it will be sometime before
launch.
Ten
Ton Hammer: Will players be able to access the store from within the
game, or will that be something that’s separate or web-based?
Bill
Roper: It is web-based, and I
also believe you can access it from inside the game, though
I’m not positive. I think that depends on how our in-engine
web browser support goes since it all gets run through the web browser.
I don’t believe we have an in-game interface planned for
that, at least not at launch, but at the very least we would have a
place that you could go that would launch the web browser externally. I
know they’re working on that now, but I don’t know
that they’re going to get the in-engine component done on
that for launch.
Ten
Ton Hammer: You mentioned a bit earlier how the concept of DLC has been
embraced a bit more on consoles, and while I know that there
hasn’t been an official announcement regarding a console
release for Champions yet, do you expect micro-transactions or DLC will
play a more vital role for a console release more so than the PC? Or do
you expect you’ll be offering the same items for both
platforms?
Bill
Roper: We haven’t
even planned that far ahead really. Certainly I think people are more
used to it and there’s more of a standardized interface, like
on the 360 for example. So anything we do is going to coincide with
player’s expectations and what they’re used to. But
again, we haven’t planned anything out though I
don’t imagine it would be vastly different than what
we’re currently doing. And again, micro-transactions is not
the core focus of the game.
Ten
Ton Hammer: That about wraps things up for now, but thanks for your
time!
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