Executive Creative Director of DC Universe Online Jim Lee has made his name as a comic book artist of a highly respected caliber. Now as the legend steps into the role of MMOG development, his role as an artist, gamer, and now game developer lends a unique insight that he takes with him into DCU.

GameSpy had the privilege to sit down with Jim Lee at San Diego Comic Con to discuss his point of view and DCU.

You also have to play these games to understand what players don't want. Honestly, my own player instincts don't fall into the norm. I have fond memories of corpse runs and losing experience and that kind of stuff. There are no penalties for making bad decisions now, and there's a part of me that liked that in the past, but at the same time, it was a huge timesink. I think it's a lot better to have a game that's more casual; not "casual gamer"-oriented, but a game that allows players to get in and have a fun experience without sacrificing eight hours of their day.

Read more of this Jim Lee interview at GameSpy and be sure to check out the Ten Ton Hammer coverage of San Diego Comic Con 2009!


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Last Updated: Mar 29, 2016

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