Ten
Ton Hammer: So you’re avoiding that kind of pressure where
players feel like they have to complete something that same day once
they’ve started it…
Bill
Roper: Right, so even if you
don’t have time to play you can pop in and grab the missions
for later.
Ten
Ton Hammer: The Omega system seems custom tailored for being able to
host live events as well. Are there any plans for events that might be
linked to the system, or at least possible as future content?
Bill
Roper: Probably possible for
the future, but we don’t necessarily have anything planned on
day one. We can definitely do events but I think the hardest thing for
us with doing them is doing anything that’s a “live
event”. With the way our system’s set up you can be
in areas that have multiple instances, so you can have different
instances of Millennium City or even different tiers of Millennium
City, so it’s hard for us to say, “Hey everybody
– come to Millennium City!” because we
don’t know which version of Millennium City you might be in.
But definitely the system is set up for us to be able to do things like
setting events that happen after specific amounts of time, or happen
daily or that kind of thing, and I think that’s something
we’ll be able to do a lot of really fun stuff with.
Ten
Ton Hammer: Going back to the Omega system then, is there an
overarching progression apart from the daily mission chain that might
be comparable to traditional end game raiding where you might need to
defeat a certain villain or complete a given challenge in order to
progress to another, more difficult one? Or is the system built to be
more dynamic in terms of what path you choose to follow?
Bill
Roper: There’s
definitely both, so I think we’ll have a nice mix between the
two.
Ten
Ton Hammer: Awesome. Then shifting gears a bit I wanted to briefly
touch on costume slots in-game. Will players be able to open up or
unlock additional costume slots through normal play, or is the focus
more on having a base costume that you create up front and then
continue to add to or tweak as you progress?
Bill
Roper: There are definitely
more costume slots that will open up. A couple of weeks ago
that’s one of the things that came up where we were like,
“Hey! We’ve never turned on the rest of the costume
slots!” in our beta, right? But everything’s been
built in terms of, yes there are more costume slots and this is when
you get them, so it’s all in our master rewards table of when
players get them; we just didn’t turn it on yet.
That’s one of those challenges of development when
you’ve got a game that’s so big and has so many
moving parts. Literally twice a week we have meetings where we go over
the list of these things and then assign them out to make sure they get
addressed, and costume slots was one of those things.

So yes, there will definitely be more costume slots available. I think
one of those things that’s really fun is that when
you’re making a hero, being able to say here’s my
costume that I wear every day, here’s my cool battle armor
version or here’s my ‘golden age’
costume. Players, I think, like to have all of those different costumes
they can drop into. I know I did tons of that in the ‘City
of’ games so we’ll be sure you have that same
possibility.
Ten
Ton Hammer: Is the plan to still have costumes linked to swapping out
different builds, so that you have the option to swap into a different
costume when you change builds?
Bill
Roper: Yep, you can
definitely still do that; it is a part of that build screen so if you
want to you can also assign a costume.
Ten
Ton Hammer: Sounds great. Thanks for taking the time to answer our
questions!
Bill
Roper: You bet!
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