In the scheme of Hollywood, the summer blockbuster has become a trend
that won’t go away. Every year, the big studios erupt
thousands of dollars into the marketing stratosphere, hoping that the
audiences will fall out of the starry sky and into theaters to enjoy
their films. These blockbusters continually draw in $100,000,000+ every
year, and sometimes (like in 2008) multiple movies can break this mark
in a single season.
But MMOs haven’t seen anything like this yet. While we do
have the one major blockbuster that everyone is familiar with (Hello
WoW), there hasn’t been the sort of multi-blockbuster era
that so many gaming companies are looking for.
Looking at movies, I can’t help but ask myself,
“Why not?” Besides a host of companies releasing
shoddy games, there isn’t a single reason why more MMOs
aren’t holding up million subscriber numbers. Both
Age of Conan and
Warhammer Online
were primed for millions of subscribers, yet lackluster releases soured
the experience – and stickiness – for many users.
Or maybe I’m just full of wishful thinking. Will the MMO
industry ever have multiple blockbusters?
“I think so,” Peterscheck answered.
“I don't really see why you won't see 50,000,000
actually. But then, that assumes that the way we measure subscribers
and our billing models don't change. Consider the impact that TV had on
movies, for example, or VCRs and later DVD players. Because
you can't know which new technology is coming that will fundamentally
change things, you can't predict how consumers will utilize
and drive entertainment.”
“That's why it's important that as developers we
keep looking ahead to see what kind of interesting experiences we can
create instead of trying to try and guess
and anticipate based on information we have today,”
he continued. “Could you predict in 1994 that in 1998 the
internet would revolutionize communication, business, commerce and just
about everything else? Probably not. And just so, you
can't really predict what will happen in 2014 that will revolutionize
some other part of the world and the impact it will
have.”
Our Hollywood informant, Steve Preeg, was a bit more hesitant in his
answer. “It seems like it *should* be able to
happen,” he said. “It’s a little bit
harder because of the longevity of the game, where movies can have
three blockbusters in three weeks. You just can’t do that
with an MMO. However, the fact that
World of Warcraft has
been sitting at the top for four years seems like there’s now
enough room for another good one to come up and split up the
subscribers. That’d be like 6 million people that could go
play another MMO.”
“I think if a new game came out with a similar sort of
quality and effort of content, I know there are a number of people
playing WoW right now that would be okay quitting and trying something
new,” he concluded. “A good game in a different
setting would do very, very well.”
But perhaps everyone is asking the wrong questions when it comes to
MMOs being blockbusters. Craig Alexander brought up a truly pivotal
point concerning MMO success, saying “Yes [there can be more
MMO blockbusters], and the key is to make the console transition with
our MMOs. Turbine’s working actively in this area. WoW has
certainly been successful in the PC space, and I think you’ll
see successes equally as large in the console side as well.
Hopefully that will be us.”
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