As I moved onto the last few of my questions, I found myself wondering
whether the MMO industry history would work like what we’ve
seen from Hollywood. It seems like – if you quantify
Hollywood into its basest aspects – that the history of
Tinsel Town operates on a cycle. You’ll have technological
advancement, growth, regression, conglomeration, and a whole list of
other aspects always occurring in these ten year spurts.
Since the MMO industry is so young, it’s hard to measure what
the industry’s history might be like, but if we use
EverQuest as an
example, we might contend that the lifecycle of an MMO is really five
years before it hits a peak and begins to decline.
I asked Hermann what his thoughts were on the topic, whether he thought
World of Warcraft might
have hit its peak or if we still had longer to wait before the game
peaked out.
“I don't think [it’s peaked],” he said.
“I think that MMOs worlds are more like brands than products,
though they sit somewhere in between. For example, Coca Cola has been
successful for 100 years or so, whereas movies have a life of a few
years at most (with some exceptions). We haven't seen a successful MMO
be turned off yet, so it's hard to know what the actual lifecycle is.
For example, could you give WoW a massive graphics overhaul and give it
10 more years of life? Will my kids get hooked on it in a few years and
then play for 4 more and so on. If the games are continuously updated
and they are generational, this kind of thing may happen. Then again we
may discover that MMOs have a 10-15 year life span and that's about
it.”
Finally, I asked the gathered panelists whether we would ever see a
merging of Hollywood and the MMO industry. Both Blizzard and EA are
skirting Hollywood’s borders, but a true integration of the
two mediums hasn’t happened yet. Again, the interviewees
didn’t agree with each other, but that’s to be
expected in topic like this one. To end this article, I’ll
let the panelists involved speak for themselves:
Hermann Peterscheck:
I'm not sure what that
kind of experience would look like to the players, so I suppose the
answer is no. I'm sure we'll see even more movie licenses for
MMOs and, possibly, the other way around; but the entertainment
experience is completely different. I guess I also don't see the book
and movie industry merging either, for precisely this reason. I suspect
they will happily co-exist and just feed off each other where it makes
sense.
Craig Alexander:
I think they can and
they will. It will particularly happen in the film franchises. The Lord
of the Rings is a *great* example of this; they’re just
announcing the next two films. While entertainment franchises have
typically been focused on the film, what greater opportunity than to
build this sort of experience around an MMO? That community is so much
more loyal and diehard than what you find with films…
The opportunity to blend
the biggest franchises in the space around both MMOs and movies is an
extremely exciting prospect. I’ve spent a good deal of my
career trying to sort this out, and it goes far beyond the traditional
“movie game.” This is a blending of communities in
a desire to make an “ultimate destination” for
these particular high profile properties.
Steve Preeg:
There’s
already a ton of effort in that area. There are all of these assets in
games that are coming up to the point of film where you can start
sharing assets. I think people will still run into the problem of
having an hour and a half long movie compared to a game
you’ll play for months. It just doesn’t work out
that well.
On top of that,
historically gamers don’t really have good attitudes
concerning “movie games,” because the studios had
to spit them out so fast to release at the same time as the movie.
Movies have such shorter cycles compared to games, especially MMO
games, that you’d be compressing development time to an
almost unbearable degree.
I think
there’s a lot of desire for Hollywood and video games to
merge, but I’m not sure it’s the best thing for
either party. The models just don’t support each other very
well. They’re two conflicting ideas that they’re
trying to shove into the same box. There’d have to be some
major changes in thinking between the two sides if that was ever to get
done.
There you have it folks! We've certainly answered some questions and
come up with a whole lot more in our discussion here. While we may not
see a true merging of Hollywood and the MMO industry for awhile, it
certainly sounds like the potential is there and a number of parties
are actively working towards that goal. What does that mean for gamers?
Only time will tell. Until then, keep on gaming Ten Ton Hammer readers!
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