Posted August 10th, 2009 by Cody Bye
“I think that MMOs worlds are more like brands than products, though they sit somewhere in between, Peterscheck said. “For example, Coca Cola has been successful for 100 years or so, whereas movies have a life of a few years at most (with some exceptions). We haven't seen a successful MMO be turned off yet, so it's hard to know what the actual lifecycle is. For example, could you give WoW a massive graphics overhaul and give it 10 more years of life? Will my kids get hooked on it in a few years and then play for 4 more and so on. If the games are continuously updated and they are generational, this kind of thing may happen. Then again we may discover that MMOs have a 10-15 year life span and that's about it.”