Ten
Ton Hammer: While we’re on the subject of grouping, are there
any associated bonuses once you have a full team put together?
Bill
Roper: There are definitely
bonuses for that, for example there is an XP bonus for being in teams.
Also there’s certain content that you can get into by being
in teams such as the 5 man lairs and things of that sort. So there is
some content that requires you to be in a team of 5 players, or I
suppose I should say we greatly suggest it, though if you’re
well over equipped you could probably do it without a full 5 man team.
The main thing is that, as bonuses, you’re getting better XP
and more loot drops, so it increases your chances of getting better or
rare items.
Ten
Ton Hammer: You’ve also mentioned previously that certain
content will dynamically scale depending on a team’s size.
Could you give us a brief overview of how that system works?
Bill
Roper: The Reinforcements
system triggers at having 3 and 5 heroes going through an area. What it
does is sets how aggressively NPCs go to other similar groups in the
area for backup. So say you find some VIPER agents and you come at them
with 3 heroes in your team, one of their members will run and get help.
You can always identify it; they’ll jump on the radio or
there will be some tell that they have that basically says,
“I’m going to get help!” before you see
them running off. So if you want to, you can focus on the runner and
attack him using holds or slows to manage the reinforcements even.
Then at 5 team members they’ll be even more aggressive and
attempt to bring in more or bigger reinforcements.
Ten
Ton Hammer: So do the runners simply attempt to gather other enemies of
a like type from the surrounding area, or will you see fresh spawns
appearing around your team as you engage in combat?
Bill
Roper: When you have a team
of 3 people they usually run and grab other people from the area, and
then at 5 team members on rare occasions some will additionally spawn,
so there’s kind of a mix. Usually though, they will go and
attempt to pull from like groups that are nearby.
Ten
Ton Hammer: Are there any advantages or perhaps additional content
that’s unlocked by forming a Super Group?
Bill
Roper: There are definitely
some things that you’ll get by being in a super group. One
that will probably be exciting for players is the fact that there is a
super group-specific bank; more storage is always good, right?
Then there are also a lot of the typical things you might expect from
being in a super group like being able to choose super group colors and
an emblem and being able to apply those. So if you wanted to all go out
adventuring together everybody can have an identifying or unifying
look. There’s also a lot of the chat-based stuff like being
able to set the MotD; so really all the core things you’d
imagine might be associated with having a super group.
Past that, probably close to launch, we’ll start on having
things that are super group specific. One of the things I really liked
about
Warhammer
Online is the way that they
built in long-term goals for guilds with associated rewards. So I
really want to do something along those lines; it’s a great
idea that Mythic had for the game. The way I thought about it is almost
like treating a super group like a character; so you’d have
different achievements or once you get to a certain level with the
group you’d get certain things.
So I’d love to be able to have rewards that groups could
focus on. Then your super group could say, “If we get this
many people we’ll get
this,
or if we complete this many missions we get
this.”
There’s all sorts of things you could do as a super group
that are heroic and then have those reward structures built into them.
That’s kind of the super group focus moving forward.
Comments
Post your comments »
Add your thoughts to the discussion! »