Ten
Ton Hammer: Will there be something like levels that the super group
could gain as a whole to mark progression?
Bill
Roper: There will probably be
some type of notoriety system, or some way to factor in a recognition
system that fits in with the theme of the game. But I definitely love
that idea that you’re basically leveling as a group, though
it may not be levels so much as a series of achievements or milestones
that you can hit with the super group. I think it’s really
important to have almost a checklist of things that you can focus on to
have additional motivating factors to get your group together to do
stuff.
Ten
Ton Hammer: Going back to the shared banking for super groups then, is
the system set up to allow players to pool their resources as well as
acting as a shared storage space, and if so, are there any super
group-specific rewards that players will be able to purchase?
Bill
Roper: We’ll
definitely have things that can be purchased for super groups; if not
for launch then as we move forward and do things like implementing
bases and headquarters. So there will be some big goals that whole
super groups can aim for and pool their resources together to achieve.
There will be a mechanic, most likely through the shared bank where
members of the super group can add money, and then that’s
where any super group-sized purchases could be drawn from.
Ten
Ton Hammer: Awesome. One issue that occasionally pops up with
free-for-all PvP maps like B.A.S.H. is that groups of players from the
same guild will essentially ‘team up’ against
everyone else on the map. Will there be any mechanics in place to
discourage players from doing so, or on the flip side, encourage super
group teams to focus more on the group-based PvP arenas?
Bill
Roper: There are going to be
different rankings for all the different PvP types, so I think players
are going to be more encouraged with teams and super groups to go into
the arena combat, like the UTC which is 5v5, and really build up their
rankings there because you can group queue to go in if you want. In
B.A.S.H., because it’s so big and open, I’m not
really sure how much benefit you’d gain from that since
it’s an individual event. I guess that players could all be
working together to try and get one guy to get the credit, but I think
where we’re going to see guilds really shining in that regard
by going into UTC as a 5 on 5, or going into the Apocalypse maps which
are also team-based. So I think for players that like to be organized
and put teams together to PvP in groups, they’ll really enjoy
the Tournament of Champions stuff and also the Apocalypse maps.
Ten
Ton Hammer: Recently we discussed the high-end UNITY missions in the
Omega System. Will there also be group-based instanced content
available at lower levels as well?
Bill
Roper: There is a lot that is
spread throughout the game. There are lairs that are recommended for 5
players, and if you’re over the level for those or are really
powerful you might be able to solo in some of those. There
are some recommended for 3 players as well where we think players will
really want to go out and find a couple of other players to go through
and do them with.
Also, a lot of instances do scale, so even if you’re going
through an instance which is the end of a storyline mission arc
you’ll want to grab some people before going in because you
do get bonuses for going in as groups. So there’s a lot of
instance content that’s designed specifically for groups and
then some that’s designed to be soloed that will scale up to
meet the fact that you’re grouped, so it’s pretty
friendly for getting a team together and running around.
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