Ten
Ton Hammer: Cool. Are these instances that can be discovered out in the
world and then entered, or will there be any kind of entrance
requirements that need to be met such as completing specific quest
chains before they’re ‘unlocked’ to
players?
Bill
Roper: Both. Some
you’ll just find, and others are quest chain specific where
there might be an item you need to enter or a quest to get in the door.
We really tried to mix it up and have both though.
Canada, Millennium City and the Desert will have Patrol Missions which
any player can get. Citizens will come up to you in the streets of
Millennium City, for example, and ask for help and give you a patrol
mission, and all of those scale for team size too. So those are
instances that you don’t need to have expressly gone through
a chain to do, they’re just missions that you’ll
randomly find. All the patrol missions support solo play, but again,
they’re all designed to scale up for teams.
Ten
Ton Hammer: Once you've completed specific instances, can go back
through them later on, or are they more of a one-shot deal?
Bill
Roper: There’s a
little of both, where with some once you’ve defeated the boss
you’re probably not going to go back. Others are definitely
designed for replayability, and then some on the high end are designed
where players are going to want to go back through multiple times. So
it’s kind of a mix across the board. But once
you’ve gone through, you can go back, so we know there might
be some that we didn’t anticipate players really like and
might want to do more than once, but once they’ve opened up
we don’t limit them. So if they felt like an instance was
really fun and wanted to go back and run it again, or want to go back
with their buddy and help him do it they can always go back and do
that.
Ten
Ton Hammer: The robot factory in Millennium City is one of my favorites
so far, lots of cool stuff going on.
Bill
Roper: Yea, that
one’s pretty fun.
Ten
Ton Hammer: Last week I made the mistake of flying up to Grond to give
him a handshake while he was rampaging through Snake Gulch…
*laughter*
Will
we be seeing many of these overland group bosses throughout the game?
Bill
Roper: There’s a
handful. I mean, they’re not everywhere; we want them to feel
pretty special. But yes, they are out there and some are more
advertised than others, but they all get talked about in the game. For
example if you’re talking to an NPC and you’re
paying attention you’ll hear about them before you get to see
them for the most part.
We even have a couple that we’ve hidden around in different
areas, or that get triggered by specific events. Kigatilik is a good
example of that in Canada - a boss that gets triggered through player
events, so he’s not there all the time, but people can get
him to come out.
So it’s a nice mixture – there’s probably
a dozen or so of that level of boss to fight in the game, and
they’re really fun. We were talking about the robot factory
earlier; there’s a Doctor Destroyer open mission that you
start that culminates in fighting a Mega Destroid, which is this huge,
gigantic robot. When we were testing that at the office there were
about 15 or 16 of us all trying to take it down – that was a
lot of fun.
Ten
Ton Hammer: Awesome. Once the overland bosses have been defeated will
they be on a standard timer before respawning, or will there be any
other conditional elements that have to be met to get them to spawn
again?
Bill
Roper: It depends on the
boss, the big cosmic-level villain. Some are on timers and some will
have events that will trigger them, so it’s kind of a matter
of learning which of those it is for which boss.
Ten
Ton Hammer: Great, thanks for taking the time to talk.
Bill
Roper: You bet!
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