Old
is New Again
If you spell
Guild Wars backwards
you get Sraw Dliug – in other words utter nonsense.
Coincidentally, that’s also what you get when you attempt to
play most MMOGs in reverse. No, I’m not talking about making
your avatar only walk backwards, or even proposing some hare-brained
scheme to allow players to level in the opposite direction once they
hit the cap. Even if I were, the industry collectively dropped the
notion of de-leveling via XP loss long ago. Chilling campfire tales of
the ghosts of MMOs’ past may be fun, though they
don’t typically translate all too well into an awesome
gameplay experience.
Sometimes though, revisiting old content can be just as richly
rewarding as continually pushing forward in a purely linear fashion. A
perfect example of this would be the daily Zaishen quests introduced
with
Guild
Wars’
fourth
anniversary update which offer a
little something for everyone. Accessed through the Great Temple of
Balthazar and rotating daily, these quests come in one of three
distinct flavors; Missions, Bounties and PvP Combat. Not only can
players earn a nice chunk of XP and gold upon completion, but a new
reward structure was also introduced with the update that allows
players to collect Zaishen coins which can be used to purchase a broad
range of items. Even if you’re not interested in consumables
and skill tomes, the new Equipment Packs offer a much needed boost in
personal inventory space. If you’re the type of player that
obsesses over obtaining elite armor sets and unique weapon drops, these
new packs are certainly worth every gold Zaishen coin.
I consider ArenaNet’s implementation of these daily quests to
be a stroke of true genius – another mechanic on the long
list that I’m patiently waiting to see the rest of the
industry catch on to. The concept of daily quests has been around for a
couple of years now, but once again the developers of
Guild Wars
have shown a unique approach to a mechanic that’s otherwise
become synonymous with faction grinding. While new items are always a
boon to players, one thing I’ve found to be equally rewarding
is how older towns and outposts are once again seeing revitalized
interest. Not only does this make finding groups a much easier
experience, but it also helps spread out the critical mass of players
into zones that have been otherwise largely abandoned as each new
stand-alone campaign was introduced.
The only real sticking point here is that to take full advantage of
these quests you’ll need to own all 3 campaigns as well as
the
Eye
of the North expansion, since
the daily rotation may send you to any of their locations for the
Zaishen Missions and Bounties. The PvP side of things tends to be a
little more inclusive, at least if your main focus is on the
game’s more competitive aspects.
Call
of the North
In the coming weeks I’ll be spending more time rediscovering
Tyria, in particular delving into the depths of the Far Shiverpeaks in
an attempt to unlock more trophies to round out my collection in the
Hall of Monuments. The Hall itself is another excellent example of
encouraging players to seek out adventure across the available content
regardless of when it was initially introduced. To me that’s
one of the hallmarks of great game design, and just one of the many
reasons why
Guild Wars
is certainly worth a second look.
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