Posted April 17th, 2007 by Boomjack
14 wins to go! (Then the Sabres Stanley Cup Parade)
I hadn't been making my daily rounds of favourite blogs and was punished for it. Grimwell posted a pieced titled, Designing For Community in which he preaches what I've been preaching for a long time, that MMO games are at their core about building a community.
I've been pushing to integrate the community building system in networks like Ten Ton Hammer into games at launch. Give the players a means to stay connected to their friends even when they are not in the virtual world of their choice. Just because I'm sitting at my desk poking at keys trying to write a Loading... column in 15 minutes doesn't mean that I don't want to know that our guild just kicked some serious butt in Vanguard. In fact, I really want to know, but because there is no way for me to easily stay connected I become, wait for it...disconnected from the game and eventually move on to something else.
For the short time that I have been a part of Ten Ton Hammer I've been preaching the same sermon, over and over and over again; community is the most important aspect of a MMOG and as an extension, a MMOG website. All the content coupled with the best gameplay in existence is just a fancy single-player game without the community.
Eight spffy new MMOG articles, flaming toilets and so much more is but a click away today in Loading...