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WoW: Leveling in Cataclysm to be easier

Posted Mon, Aug 24, 2009 by Messiah

One of the big changes coming in the next World of Warcraft expansion, Cataclysm is a complete revamp to Azeroth. Here are just a few clips from the forums on how that is going to effect leveling in Cataclysm.

Leveling easier in low level zones after the revamp
Yes, there are technically fewer brand new zones and fewer levels to level up through - but - in return for this there is a much cleaner leveling experience from start to finish and many other things. Think of it like this, would you rather have this cleaner leveling system, the guild leveling system, and the new path of the titans max-level progression system or more zones/dungeons to level up through?

We want to hear your thoughts on things especially since we are doing something very different this expansion, but if things don't become constructive the thread will be locked.

Cleaner leveling system? Are you referring to how the zones are being redone (i.e. Lordaeron zone level revamp)?
Yes. The new system will avoid requiring you to run back and forth between continents to find the right quests to do. Instead there will be a natural flow all the way through.

Also, are you guys going to increase the speed of leveling again, or is that remaining constant?
Hard to say, just making the system flow better will probably speed it up, but I am not sure that the actual number of experience points needed will change.

And with that in mind, lets say I roll an undead. What incentive do we have to explore say, Kalimdor? If I am a newbie starting out, and I can do everything by skipping along zone to zone in sight of the Undercity, doesn't that kinda kill the whole "big world" feel?>
This goes into the "your choice" category. Would you prefer to hit all the zones in Eastern Kingdoms like Arathi Highlands and both of the Plaguelands or swing over to see what has happened in Stonetalon Mountains and Desolace? You can enjoy one area with one character and then hit the others on another too. We like the idea of giving players more options.

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