Ten Ton Hammer: So maybe you’ll have options for players to buy a single units rather than always having to buy a booster pack to find that next unit?
Randy: That’s right.
Ten Ton Hammer: What kind of leader board system are you going to have? Are you going for a full on tournament a sort of event schedule? Are you going to have full blown tournaments or are just going to have some sort of competitive leader boards or something like that?
Randy: We definitely want tournaments. I think organized play is crucial to the success of a good strategy game. Having that social context, that social currency of “I won this tournament” and “you won that tournament.” We want leader boards, buddy lists, tournaments, absolutely.
Our vision is to build our Orbital platform as such that we’ve got that stuff done correctly and then we can potentially launch other games if we want to down the road. So that’s what’s going on from the business side of things.
Ten Ton Hammer: As my final question before we run out of time, are you thinking of running any tournaments in the physical world?
Randy: It’s an inherently digital game experience, so there would have to be computers of some kind involved in it. We’re not producing any kind of table top product to go along with it.
In fact, a lot of the fun of the project is sort of taking the shackles off of Richard, where he’s allowed to think up ideas that can only be done on a computer, and there’s a lot of good that he can do there.
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