Posted Wed, Apr 18, 2007 by LadySirse
IMGDC Keynote by Josh Williams, CEO of GarageGames
GamersInfo.net updated their site last night with a look at the Keynote speech from this past weekend's IMGDC.
Many indies just decide to try to “boot strap” the funding of their game. This “do-it-yourself in your spare time” has worked for a few, but is probably the most difficult to make a game on. The developer takes on debt, uses life savings, inheritance, or whatever they can find, to buy what they have to in order to get their game made
Keep reading to learn more.