Updated Mon, Aug 31, 2009 by Sardu
Ten Ton Hammer: There’s been some really solid feedback from the beta so far; I’ve been able to see some of the genuine impact it’s had on gameplay improvements over the past number of months. How integral do you feel player feedback is moving forward after launch?
Bill Roper: Easily as much as it was in beta, and once you go live it becomes even more important. There was a time basically during the beta where we decided that we needed to start treating everything like it’s live, and we’re actually servicing the game as though we’d launched. I think what you’ve seen through the beta – for us – it was also kind of a beta for how we’re treating our players moving forward.